File diff r10570:e200b86ce378 → r10571:99cb9a95b4cf
src/saveload/gamelog_sl.cpp
Show inline comments
 
new file 100644
 
/* $Id$ */
 

	
 
/** @file gamelog_sl.cpp Code handling saving and loading of gamelog data */
 

	
 
#include "../stdafx.h"
 
#include "../gamelog.h"
 
#include "../gamelog_internal.h"
 
#include "../core/alloc_func.hpp"
 

	
 
#include "saveload.h"
 

	
 
static const SaveLoad _glog_action_desc[] = {
 
	SLE_VAR(LoggedAction, tick,              SLE_UINT16),
 
	SLE_END()
 
};
 

	
 
static const SaveLoad _glog_mode_desc[] = {
 
	SLE_VAR(LoggedChange, mode.mode,         SLE_UINT8),
 
	SLE_VAR(LoggedChange, mode.landscape,    SLE_UINT8),
 
	SLE_END()
 
};
 

	
 
static const SaveLoad _glog_revision_desc[] = {
 
	SLE_ARR(LoggedChange, revision.text,     SLE_UINT8,  NETWORK_REVISION_LENGTH),
 
	SLE_VAR(LoggedChange, revision.newgrf,   SLE_UINT32),
 
	SLE_VAR(LoggedChange, revision.slver,    SLE_UINT16),
 
	SLE_VAR(LoggedChange, revision.modified, SLE_UINT8),
 
	SLE_END()
 
};
 

	
 
static const SaveLoad _glog_oldver_desc[] = {
 
	SLE_VAR(LoggedChange, oldver.type,       SLE_UINT32),
 
	SLE_VAR(LoggedChange, oldver.version,    SLE_UINT32),
 
	SLE_END()
 
};
 

	
 
static const SaveLoad _glog_patch_desc[] = {
 
	SLE_STR(LoggedChange, patch.name,        SLE_STR,    128),
 
	SLE_VAR(LoggedChange, patch.oldval,      SLE_INT32),
 
	SLE_VAR(LoggedChange, patch.newval,      SLE_INT32),
 
	SLE_END()
 
};
 

	
 
static const SaveLoad _glog_grfadd_desc[] = {
 
	SLE_VAR(LoggedChange, grfadd.grfid,      SLE_UINT32    ),
 
	SLE_ARR(LoggedChange, grfadd.md5sum,     SLE_UINT8,  16),
 
	SLE_END()
 
};
 

	
 
static const SaveLoad _glog_grfrem_desc[] = {
 
	SLE_VAR(LoggedChange, grfrem.grfid,      SLE_UINT32),
 
	SLE_END()
 
};
 

	
 
static const SaveLoad _glog_grfcompat_desc[] = {
 
	SLE_VAR(LoggedChange, grfcompat.grfid,   SLE_UINT32    ),
 
	SLE_ARR(LoggedChange, grfcompat.md5sum,  SLE_UINT8,  16),
 
	SLE_END()
 
};
 

	
 
static const SaveLoad _glog_grfparam_desc[] = {
 
	SLE_VAR(LoggedChange, grfparam.grfid,    SLE_UINT32),
 
	SLE_END()
 
};
 

	
 
static const SaveLoad _glog_grfmove_desc[] = {
 
	SLE_VAR(LoggedChange, grfmove.grfid,     SLE_UINT32),
 
	SLE_VAR(LoggedChange, grfmove.offset,    SLE_INT32),
 
	SLE_END()
 
};
 

	
 
static const SaveLoad _glog_grfbug_desc[] = {
 
	SLE_VAR(LoggedChange, grfbug.data,       SLE_UINT64),
 
	SLE_VAR(LoggedChange, grfbug.grfid,      SLE_UINT32),
 
	SLE_VAR(LoggedChange, grfbug.bug,        SLE_UINT8),
 
	SLE_END()
 
};
 

	
 
static const SaveLoad *_glog_desc[] = {
 
	_glog_mode_desc,
 
	_glog_revision_desc,
 
	_glog_oldver_desc,
 
	_glog_patch_desc,
 
	_glog_grfadd_desc,
 
	_glog_grfrem_desc,
 
	_glog_grfcompat_desc,
 
	_glog_grfparam_desc,
 
	_glog_grfmove_desc,
 
	_glog_grfbug_desc,
 
};
 

	
 
assert_compile(lengthof(_glog_desc) == GLCT_END);
 

	
 
static void Load_GLOG()
 
{
 
	assert(_gamelog_action == NULL);
 
	assert(_gamelog_actions == 0);
 

	
 
	GamelogActionType at;
 
	while ((at = (GamelogActionType)SlReadByte()) != GLAT_NONE) {
 
		_gamelog_action = ReallocT(_gamelog_action, _gamelog_actions + 1);
 
		LoggedAction *la = &_gamelog_action[_gamelog_actions++];
 

	
 
		la->at = at;
 

	
 
		SlObject(la, _glog_action_desc); // has to be saved after 'DATE'!
 
		la->change = NULL;
 
		la->changes = 0;
 

	
 
		GamelogChangeType ct;
 
		while ((ct = (GamelogChangeType)SlReadByte()) != GLCT_NONE) {
 
			la->change = ReallocT(la->change, la->changes + 1);
 

	
 
			LoggedChange *lc = &la->change[la->changes++];
 
			/* for SLE_STR, pointer has to be valid! so make it NULL */
 
			memset(lc, 0, sizeof(*lc));
 
			lc->ct = ct;
 

	
 
			assert((uint)ct < GLCT_END);
 

	
 
			SlObject(lc, _glog_desc[ct]);
 
		}
 
	}
 
}
 

	
 
static void Save_GLOG()
 
{
 
	const LoggedAction *laend = &_gamelog_action[_gamelog_actions];
 
	size_t length = 0;
 

	
 
	for (const LoggedAction *la = _gamelog_action; la != laend; la++) {
 
		const LoggedChange *lcend = &la->change[la->changes];
 
		for (LoggedChange *lc = la->change; lc != lcend; lc++) {
 
			assert((uint)lc->ct < lengthof(_glog_desc));
 
			length += SlCalcObjLength(lc, _glog_desc[lc->ct]) + 1;
 
		}
 
		length += 4;
 
	}
 
	length++;
 

	
 
	SlSetLength(length);
 

	
 
	for (LoggedAction *la = _gamelog_action; la != laend; la++) {
 
		SlWriteByte(la->at);
 
		SlObject(la, _glog_action_desc);
 

	
 
		const LoggedChange *lcend = &la->change[la->changes];
 
		for (LoggedChange *lc = la->change; lc != lcend; lc++) {
 
			SlWriteByte(lc->ct);
 
			assert((uint)lc->ct < GLCT_END);
 
			SlObject(lc, _glog_desc[lc->ct]);
 
		}
 
		SlWriteByte(GLCT_NONE);
 
	}
 
	SlWriteByte(GLAT_NONE);
 
}
 

	
 

	
 
extern const ChunkHandler _gamelog_chunk_handlers[] = {
 
	{ 'GLOG', Save_GLOG, Load_GLOG, CH_RIFF | CH_LAST }
 
};