File diff r21528:9a05538a9ffc → r21529:6bf3ee37953c
src/saveload/linkgraph_sl.cpp
Show inline comments
 
@@ -109,24 +109,25 @@ const SaveLoad *GetLinkGraphScheduleDesc
 
 * SaveLoad desc for a link graph node.
 
 */
 
static const SaveLoad _node_desc[] = {
 
	SLE_VAR(Node, supply,      SLE_UINT32),
 
	SLE_VAR(Node, demand,      SLE_UINT32),
 
	SLE_VAR(Node, station,     SLE_UINT16),
 
	SLE_VAR(Node, last_update, SLE_INT32),
 
	SLE_END()
 
	SLE_CONDVAR(Node, xy,          SLE_UINT32, 191, SL_MAX_VERSION),
 
	    SLE_VAR(Node, supply,      SLE_UINT32),
 
	    SLE_VAR(Node, demand,      SLE_UINT32),
 
	    SLE_VAR(Node, station,     SLE_UINT16),
 
	    SLE_VAR(Node, last_update, SLE_INT32),
 
	    SLE_END()
 
};
 

	
 
/**
 
 * SaveLoad desc for a link graph edge.
 
 */
 
static const SaveLoad _edge_desc[] = {
 
	    SLE_VAR(Edge, distance,                 SLE_UINT32),
 
	    SLE_VAR(Edge, capacity,                 SLE_UINT32),
 
	    SLE_VAR(Edge, usage,                    SLE_UINT32),
 
	    SLE_VAR(Edge, last_unrestricted_update, SLE_INT32),
 
	SLE_CONDVAR(Edge, last_restricted_update,   SLE_INT32, 187, SL_MAX_VERSION),
 
	    SLE_VAR(Edge, next_edge,                SLE_UINT16),
 
	    SLE_END()
 
	SLE_CONDNULL(4, 0, 190), // distance
 
	     SLE_VAR(Edge, capacity,                 SLE_UINT32),
 
	     SLE_VAR(Edge, usage,                    SLE_UINT32),
 
	     SLE_VAR(Edge, last_unrestricted_update, SLE_INT32),
 
	 SLE_CONDVAR(Edge, last_restricted_update,   SLE_INT32, 187, SL_MAX_VERSION),
 
	     SLE_VAR(Edge, next_edge,                SLE_UINT16),
 
	     SLE_END()
 
};
 

	
 
/**
 
@@ -139,8 +140,16 @@ void SaveLoad_LinkGraph(LinkGraph &lg)
 
	for (NodeID from = 0; from < size; ++from) {
 
		Node *node = &lg.nodes[from];
 
		SlObject(node, _node_desc);
 
		for (NodeID to = 0; to < size; ++to) {
 
			SlObject(&lg.edges[from][to], _edge_desc);
 
		if (IsSavegameVersionBefore(191)) {
 
			/* We used to save the full matrix ... */
 
			for (NodeID to = 0; to < size; ++to) {
 
				SlObject(&lg.edges[from][to], _edge_desc);
 
			}
 
		} else {
 
			/* ... but as that wasted a lot of space we save a sparse matrix now. */
 
			for (NodeID to = from; to != INVALID_NODE; to = lg.edges[from][to].next_edge) {
 
				SlObject(&lg.edges[from][to], _edge_desc);
 
			}
 
		}
 
	}
 
}
 
@@ -220,6 +229,23 @@ static void Load_LGRS()
 
 */
 
void AfterLoadLinkGraphs()
 
{
 
	if (IsSavegameVersionBefore(191)) {
 
		LinkGraph *lg;
 
		FOR_ALL_LINK_GRAPHS(lg) {
 
			for (NodeID node_id = 0; node_id < lg->Size(); ++node_id) {
 
				(*lg)[node_id].UpdateLocation(Station::Get((*lg)[node_id].Station())->xy);
 
			}
 
		}
 

	
 
		LinkGraphJob *lgj;
 
		FOR_ALL_LINK_GRAPH_JOBS(lgj) {
 
			lg = &(const_cast<LinkGraph &>(lgj->Graph()));
 
			for (NodeID node_id = 0; node_id < lg->Size(); ++node_id) {
 
				(*lg)[node_id].UpdateLocation(Station::Get((*lg)[node_id].Station())->xy);
 
			}
 
		}
 
	}
 

	
 
	LinkGraphSchedule::Instance()->SpawnAll();
 
}