diff --git a/src/saveload/linkgraph_sl.cpp b/src/saveload/linkgraph_sl.cpp --- a/src/saveload/linkgraph_sl.cpp +++ b/src/saveload/linkgraph_sl.cpp @@ -109,24 +109,25 @@ const SaveLoad *GetLinkGraphScheduleDesc * SaveLoad desc for a link graph node. */ static const SaveLoad _node_desc[] = { - SLE_VAR(Node, supply, SLE_UINT32), - SLE_VAR(Node, demand, SLE_UINT32), - SLE_VAR(Node, station, SLE_UINT16), - SLE_VAR(Node, last_update, SLE_INT32), - SLE_END() + SLE_CONDVAR(Node, xy, SLE_UINT32, 191, SL_MAX_VERSION), + SLE_VAR(Node, supply, SLE_UINT32), + SLE_VAR(Node, demand, SLE_UINT32), + SLE_VAR(Node, station, SLE_UINT16), + SLE_VAR(Node, last_update, SLE_INT32), + SLE_END() }; /** * SaveLoad desc for a link graph edge. */ static const SaveLoad _edge_desc[] = { - SLE_VAR(Edge, distance, SLE_UINT32), - SLE_VAR(Edge, capacity, SLE_UINT32), - SLE_VAR(Edge, usage, SLE_UINT32), - SLE_VAR(Edge, last_unrestricted_update, SLE_INT32), - SLE_CONDVAR(Edge, last_restricted_update, SLE_INT32, 187, SL_MAX_VERSION), - SLE_VAR(Edge, next_edge, SLE_UINT16), - SLE_END() + SLE_CONDNULL(4, 0, 190), // distance + SLE_VAR(Edge, capacity, SLE_UINT32), + SLE_VAR(Edge, usage, SLE_UINT32), + SLE_VAR(Edge, last_unrestricted_update, SLE_INT32), + SLE_CONDVAR(Edge, last_restricted_update, SLE_INT32, 187, SL_MAX_VERSION), + SLE_VAR(Edge, next_edge, SLE_UINT16), + SLE_END() }; /** @@ -139,8 +140,16 @@ void SaveLoad_LinkGraph(LinkGraph &lg) for (NodeID from = 0; from < size; ++from) { Node *node = &lg.nodes[from]; SlObject(node, _node_desc); - for (NodeID to = 0; to < size; ++to) { - SlObject(&lg.edges[from][to], _edge_desc); + if (IsSavegameVersionBefore(191)) { + /* We used to save the full matrix ... */ + for (NodeID to = 0; to < size; ++to) { + SlObject(&lg.edges[from][to], _edge_desc); + } + } else { + /* ... but as that wasted a lot of space we save a sparse matrix now. */ + for (NodeID to = from; to != INVALID_NODE; to = lg.edges[from][to].next_edge) { + SlObject(&lg.edges[from][to], _edge_desc); + } } } } @@ -220,6 +229,23 @@ static void Load_LGRS() */ void AfterLoadLinkGraphs() { + if (IsSavegameVersionBefore(191)) { + LinkGraph *lg; + FOR_ALL_LINK_GRAPHS(lg) { + for (NodeID node_id = 0; node_id < lg->Size(); ++node_id) { + (*lg)[node_id].UpdateLocation(Station::Get((*lg)[node_id].Station())->xy); + } + } + + LinkGraphJob *lgj; + FOR_ALL_LINK_GRAPH_JOBS(lgj) { + lg = &(const_cast(lgj->Graph())); + for (NodeID node_id = 0; node_id < lg->Size(); ++node_id) { + (*lg)[node_id].UpdateLocation(Station::Get((*lg)[node_id].Station())->xy); + } + } + } + LinkGraphSchedule::Instance()->SpawnAll(); }