@@ -49,7 +49,7 @@ struct MAPSChunkHandler : ChunkHandler {
SlGlobList(slt);
if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() != -1) SlErrorCorrupt("Too many MAPS entries");
AllocateMap(_map_dim_x, _map_dim_y);
Map::Allocate(_map_dim_x, _map_dim_y);
}
void LoadCheck(size_t) const override