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@@ -20,47 +20,48 @@
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#include "../viewport_func.h"
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#include "../gfx_func.h"
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#include "../company_base.h"
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#include "../town.h"
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#include "saveload.h"
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extern TileIndex _cur_tileloop_tile;
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/* Keep track of current game position */
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int _saved_scrollpos_x;
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int _saved_scrollpos_y;
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ZoomLevelByte _saved_scrollpos_zoom;
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void SaveViewportBeforeSaveGame()
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{
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const Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
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if (w != NULL) {
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_saved_scrollpos_x = w->viewport->scrollpos_x;
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_saved_scrollpos_y = w->viewport->scrollpos_y;
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_saved_scrollpos_zoom = w->viewport->zoom;
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}
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}
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void ResetViewportAfterLoadGame()
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{
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Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
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w->viewport->scrollpos_x = _saved_scrollpos_x;
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w->viewport->scrollpos_y = _saved_scrollpos_y;
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w->viewport->dest_scrollpos_x = _saved_scrollpos_x;
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w->viewport->dest_scrollpos_y = _saved_scrollpos_y;
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ViewPort *vp = w->viewport;
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vp->zoom = min(_saved_scrollpos_zoom, ZOOM_LVL_MAX);
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vp->zoom = min<ZoomLevel>(_saved_scrollpos_zoom, ZOOM_LVL_MAX);
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vp->virtual_width = ScaleByZoom(vp->width, vp->zoom);
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vp->virtual_height = ScaleByZoom(vp->height, vp->zoom);
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DoZoomInOutWindow(ZOOM_NONE, w); // update button status
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MarkWholeScreenDirty();
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}
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static const SaveLoadGlobVarList _date_desc[] = {
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SLEG_CONDVAR(_date, SLE_FILE_U16 | SLE_VAR_I32, 0, 30),
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SLEG_CONDVAR(_date, SLE_INT32, 31, SL_MAX_VERSION),
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SLEG_VAR(_date_fract, SLE_UINT16),
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