@@ -29,6 +29,7 @@ extern TileIndex _cur_tileloop_tile;
/* Keep track of current game position */
int _saved_scrollpos_x;
int _saved_scrollpos_y;
ZoomLevelByte _saved_scrollpos_zoom;
void SaveViewportBeforeSaveGame()
{
@@ -51,7 +52,7 @@ void ResetViewportAfterLoadGame()
w->viewport->dest_scrollpos_y = _saved_scrollpos_y;
ViewPort *vp = w->viewport;
vp->zoom = min(_saved_scrollpos_zoom, ZOOM_LVL_MAX);
vp->zoom = min<ZoomLevel>(_saved_scrollpos_zoom, ZOOM_LVL_MAX);
vp->virtual_width = ScaleByZoom(vp->width, vp->zoom);
vp->virtual_height = ScaleByZoom(vp->height, vp->zoom);