diff --git a/src/saveload/misc_sl.cpp b/src/saveload/misc_sl.cpp new file mode 100644 --- /dev/null +++ b/src/saveload/misc_sl.cpp @@ -0,0 +1,105 @@ +/* $Id$ */ + +/** @file misc_sl.cpp Saving and loading of things that didn't fit anywhere else */ + +#include "../stdafx.h" +#include "../date_func.h" +#include "../variables.h" +#include "../core/random_func.hpp" +#include "../openttd.h" +#include "../tile_type.h" +#include "../zoom_func.h" +#include "../vehicle_func.h" +#include "../window_gui.h" +#include "../window_func.h" +#include "../viewport_func.h" +#include "../gfx_func.h" + +#include "saveload.h" + +extern TileIndex _cur_tileloop_tile; + +/* Keep track of current game position */ +int _saved_scrollpos_x; +int _saved_scrollpos_y; + +void SaveViewportBeforeSaveGame() +{ + const Window *w = FindWindowById(WC_MAIN_WINDOW, 0); + + if (w != NULL) { + _saved_scrollpos_x = w->viewport->scrollpos_x; + _saved_scrollpos_y = w->viewport->scrollpos_y; + _saved_scrollpos_zoom = w->viewport->zoom; + } +} + +void ResetViewportAfterLoadGame() +{ + Window *w = FindWindowById(WC_MAIN_WINDOW, 0); + + w->viewport->scrollpos_x = _saved_scrollpos_x; + w->viewport->scrollpos_y = _saved_scrollpos_y; + w->viewport->dest_scrollpos_x = _saved_scrollpos_x; + w->viewport->dest_scrollpos_y = _saved_scrollpos_y; + + ViewPort *vp = w->viewport; + vp->zoom = min(_saved_scrollpos_zoom, ZOOM_LVL_MAX); + vp->virtual_width = ScaleByZoom(vp->width, vp->zoom); + vp->virtual_height = ScaleByZoom(vp->height, vp->zoom); + + DoZoomInOutWindow(ZOOM_NONE, w); // update button status + MarkWholeScreenDirty(); +} + + +static const SaveLoadGlobVarList _date_desc[] = { + SLEG_CONDVAR(_date, SLE_FILE_U16 | SLE_VAR_I32, 0, 30), + SLEG_CONDVAR(_date, SLE_INT32, 31, SL_MAX_VERSION), + SLEG_VAR(_date_fract, SLE_UINT16), + SLEG_VAR(_tick_counter, SLE_UINT16), + SLEG_VAR(_vehicle_id_ctr_day, SLE_UINT16), + SLEG_VAR(_age_cargo_skip_counter, SLE_UINT8), + SLE_CONDNULL(1, 0, 45), + SLEG_CONDVAR(_cur_tileloop_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), + SLEG_CONDVAR(_cur_tileloop_tile, SLE_UINT32, 6, SL_MAX_VERSION), + SLEG_VAR(_disaster_delay, SLE_UINT16), + SLEG_VAR(_station_tick_ctr, SLE_UINT16), + SLEG_VAR(_random.state[0], SLE_UINT32), + SLEG_VAR(_random.state[1], SLE_UINT32), + SLEG_CONDVAR(_cur_town_ctr, SLE_FILE_U8 | SLE_VAR_U32, 0, 9), + SLEG_CONDVAR(_cur_town_ctr, SLE_UINT32, 10, SL_MAX_VERSION), + SLEG_VAR(_cur_company_tick_index, SLE_FILE_U8 | SLE_VAR_U32), + SLEG_VAR(_next_competitor_start, SLE_FILE_U16 | SLE_VAR_U32), + SLEG_VAR(_trees_tick_ctr, SLE_UINT8), + SLEG_CONDVAR(_pause_game, SLE_UINT8, 4, SL_MAX_VERSION), + SLEG_CONDVAR(_cur_town_iter, SLE_UINT32, 11, SL_MAX_VERSION), + SLEG_END() +}; + +/* Save load date related variables as well as persistent tick counters + * XXX: currently some unrelated stuff is just put here */ +static void SaveLoad_DATE() +{ + SlGlobList(_date_desc); +} + + +static const SaveLoadGlobVarList _view_desc[] = { + SLEG_CONDVAR(_saved_scrollpos_x, SLE_FILE_I16 | SLE_VAR_I32, 0, 5), + SLEG_CONDVAR(_saved_scrollpos_x, SLE_INT32, 6, SL_MAX_VERSION), + SLEG_CONDVAR(_saved_scrollpos_y, SLE_FILE_I16 | SLE_VAR_I32, 0, 5), + SLEG_CONDVAR(_saved_scrollpos_y, SLE_INT32, 6, SL_MAX_VERSION), + SLEG_VAR(_saved_scrollpos_zoom, SLE_UINT8), + SLEG_END() +}; + +static void SaveLoad_VIEW() +{ + SlGlobList(_view_desc); +} + +extern const ChunkHandler _misc_chunk_handlers[] = { + { 'DATE', SaveLoad_DATE, SaveLoad_DATE, CH_RIFF}, + { 'VIEW', SaveLoad_VIEW, SaveLoad_VIEW, CH_RIFF | CH_LAST}, +};