diff --git a/src/saveload/misc_sl.cpp b/src/saveload/misc_sl.cpp --- a/src/saveload/misc_sl.cpp +++ b/src/saveload/misc_sl.cpp @@ -29,6 +29,7 @@ extern TileIndex _cur_tileloop_tile; /* Keep track of current game position */ int _saved_scrollpos_x; int _saved_scrollpos_y; +ZoomLevelByte _saved_scrollpos_zoom; void SaveViewportBeforeSaveGame() { @@ -51,7 +52,7 @@ void ResetViewportAfterLoadGame() w->viewport->dest_scrollpos_y = _saved_scrollpos_y; ViewPort *vp = w->viewport; - vp->zoom = min(_saved_scrollpos_zoom, ZOOM_LVL_MAX); + vp->zoom = min(_saved_scrollpos_zoom, ZOOM_LVL_MAX); vp->virtual_width = ScaleByZoom(vp->width, vp->zoom); vp->virtual_height = ScaleByZoom(vp->height, vp->zoom);