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@@ -24,9 +24,9 @@ static const SaveLoad _object_desc[] = {
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SLE_VAR(Object, location.h, SLE_FILE_U8 | SLE_VAR_U16),
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SLE_REF(Object, town, REF_TOWN),
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SLE_VAR(Object, build_date, SLE_UINT32),
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SLE_CONDVAR(Object, colour, SLE_UINT8, 148, SL_MAX_VERSION),
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SLE_CONDVAR(Object, view, SLE_UINT8, 155, SL_MAX_VERSION),
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SLE_CONDVAR(Object, type, SLE_UINT16, 186, SL_MAX_VERSION),
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SLE_CONDVAR(Object, colour, SLE_UINT8, SLV_148, SL_MAX_VERSION),
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SLE_CONDVAR(Object, view, SLE_UINT8, SLV_155, SL_MAX_VERSION),
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SLE_CONDVAR(Object, type, SLE_UINT16, SLV_186, SL_MAX_VERSION),
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SLE_END()
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};
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@@ -56,7 +56,7 @@ static void Ptrs_OBJS()
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Object *o;
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FOR_ALL_OBJECTS(o) {
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SlObject(o, _object_desc);
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if (IsSavegameVersionBefore(148) && !IsTileType(o->location.tile, MP_OBJECT)) {
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if (IsSavegameVersionBefore(SLV_148) && !IsTileType(o->location.tile, MP_OBJECT)) {
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/* Due to a small bug stale objects could remain. */
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delete o;
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}
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