File diff r15576:a72a8cf9455f → r15577:a61e44bed2f3
src/saveload/oldloader.cpp
Show inline comments
 
@@ -22,6 +22,8 @@
 
#include "saveload_internal.h"
 
#include "oldloader.h"
 

	
 
#include <exception>
 

	
 
static const int TTO_HEADER_SIZE = 41;
 
static const int TTD_HEADER_SIZE = 49;
 

	
 
@@ -49,13 +51,14 @@ static byte ReadByteFromFile(LoadgameSta
 
	/* To avoid slow reads, we read BUFFER_SIZE of bytes per time
 
	and just return a byte per time */
 
	if (ls->buffer_cur >= ls->buffer_count) {
 

	
 
		/* Read some new bytes from the file */
 
		int count = (int)fread(ls->buffer, 1, BUFFER_SIZE, ls->file);
 

	
 
		/* We tried to read, but there is nothing in the file anymore.. */
 
		if (count == 0) {
 
			DEBUG(oldloader, 0, "Read past end of file, loading failed");
 
			ls->failed = true;
 
			throw std::exception();
 
		}
 

	
 
		ls->buffer_count = count;
 
@@ -119,8 +122,6 @@ bool LoadChunk(LoadgameState *ls, void *
 
		if (chunk->type & OC_DEREFERENCE_POINTER) ptr = *(byte**)ptr;
 

	
 
		for (uint i = 0; i < chunk->amount; i++) {
 
			if (ls->failed) return false;
 

	
 
			/* Handle simple types */
 
			if (GetOldChunkType(chunk->type) != 0) {
 
				switch (GetOldChunkType(chunk->type)) {
 
@@ -135,7 +136,7 @@ bool LoadChunk(LoadgameState *ls, void *
 

	
 
					case OC_ASSERT:
 
						DEBUG(oldloader, 4, "Assert point: 0x%X / 0x%X", ls->total_read, chunk->offset + _bump_assert_value);
 
						if (ls->total_read != chunk->offset + _bump_assert_value) ls->failed = true;
 
						if (ls->total_read != chunk->offset + _bump_assert_value) throw std::exception();
 
					default: break;
 
				}
 
			} else {
 
@@ -189,7 +190,6 @@ static void InitLoading(LoadgameState *l
 
{
 
	ls->chunk_size   = 0;
 
	ls->total_read   = 0;
 
	ls->failed       = false;
 

	
 
	ls->decoding     = false;
 
	ls->decode_char  = 0;
 
@@ -301,7 +301,14 @@ bool LoadOldSaveGame(const char *file)
 

	
 
	_savegame_type = type;
 

	
 
	if (proc == NULL || !proc(&ls)) {
 
	bool game_loaded;
 
	try {
 
		game_loaded = proc != NULL && proc(&ls);
 
	} catch (...) {
 
		game_loaded = false;
 
	}
 

	
 
	if (!game_loaded) {
 
		SetSaveLoadError(STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED);
 
		fclose(ls.file);
 
		return false;