diff --git a/src/saveload/oldloader.h b/src/saveload/oldloader.h --- a/src/saveload/oldloader.h +++ b/src/saveload/oldloader.h @@ -124,7 +124,7 @@ static inline uint32 ReadUint32(Loadgame * - OCL_VAR: load 'type' to a global var * - OCL_END: every struct must end with this * - OCL_NULL: read 'amount' of bytes and send them to /dev/null or something - * - OCL_CHUNK: load an other proc to load a part of the savegame, 'amount' times + * - OCL_CHUNK: load another proc to load a part of the savegame, 'amount' times * - OCL_ASSERT: to check if we are really at the place we expect to be.. because old savegames are too binary to be sure ;) */ #define OCL_SVAR(type, base, offset) { type, 1, NULL, (uint)cpp_offsetof(base, offset), NULL }