@@ -1249,12 +1249,13 @@ bool LoadOldVehicle(LoadgameState *ls, i
case 0x24 /* VEH_EFFECT */: v = new (_current_vehicle_id) EffectVehicle(); break;
case 0x26 /* VEH_DISASTER */: v = new (_current_vehicle_id) DisasterVehicle(); break;
}
if (!LoadChunk(ls, v, vehicle_chunk)) return false;
if (v == NULL) continue;
v->refit_cap = v->cargo_cap;
SpriteID sprite = v->cur_image;
/* no need to override other sprites */
if (IsInsideMM(sprite, 1460, 1465)) {
sprite += 580; // aircraft smoke puff
} else if (IsInsideMM(sprite, 2096, 2115)) {