@@ -491,7 +491,7 @@ static inline uint RemapOrderIndex(uint
return _savegame_type == SGT_TTO ? (x - 0x1AC4) / 2 : (x - 0x1C18) / 2;
}
extern SmallVector<TileIndex, 256> _animated_tiles;
extern std::vector<TileIndex> _animated_tiles;
extern char *_old_name_array;
static uint32 _old_town_index;