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@@ -235,33 +235,38 @@ static void Load_ORDL()
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static void Ptrs_ORDL()
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{
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OrderList *list;
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FOR_ALL_ORDER_LISTS(list) {
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SlObject(list, GetOrderListDescription());
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}
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}
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const SaveLoad *GetOrderBackupDescription()
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{
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static const SaveLoad _order_backup_desc[] = {
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SLE_VAR(OrderBackup, user, SLE_UINT32),
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SLE_VAR(OrderBackup, tile, SLE_UINT32),
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SLE_VAR(OrderBackup, group, SLE_UINT16),
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SLE_VAR(OrderBackup, service_interval, SLE_INT32),
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SLE_STR(OrderBackup, name, SLE_STR, 0),
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SLE_VAR(OrderBackup, clone, SLE_UINT16),
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SLE_VAR(OrderBackup, cur_real_order_index, SLE_UINT8),
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SLE_REF(OrderBackup, orders, REF_ORDER),
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SLE_END()
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SLE_VAR(OrderBackup, user, SLE_UINT32),
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SLE_VAR(OrderBackup, tile, SLE_UINT32),
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SLE_VAR(OrderBackup, group, SLE_UINT16),
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SLE_VAR(OrderBackup, service_interval, SLE_INT32),
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SLE_STR(OrderBackup, name, SLE_STR, 0),
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SLE_VAR(OrderBackup, clone, SLE_UINT16),
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SLE_VAR(OrderBackup, cur_real_order_index, SLE_UINT8),
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SLE_CONDVAR(OrderBackup, cur_implicit_order_index, SLE_UINT8, 176, SL_MAX_VERSION),
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SLE_CONDVAR(OrderBackup, current_order_time, SLE_UINT32, 176, SL_MAX_VERSION),
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SLE_CONDVAR(OrderBackup, lateness_counter, SLE_INT32, 176, SL_MAX_VERSION),
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SLE_CONDVAR(OrderBackup, timetable_start, SLE_INT32, 176, SL_MAX_VERSION),
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SLE_CONDVAR(OrderBackup, vehicle_flags, SLE_UINT8, 176, SL_MAX_VERSION),
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SLE_REF(OrderBackup, orders, REF_ORDER),
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SLE_END()
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};
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return _order_backup_desc;
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}
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static void Save_BKOR()
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{
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/* We only save this when we're a network server
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* as we want this information on our clients. For
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* normal games this information isn't needed. */
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if (!_networking || !_network_server) return;
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