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@@ -244,27 +244,29 @@ static void Ptrs_ORDL()
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FOR_ALL_ORDER_LISTS(list) {
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SlObject(list, GetOrderListDescription());
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}
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}
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const SaveLoad *GetOrderBackupDescription()
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{
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static const SaveLoad _order_backup_desc[] = {
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SLE_VAR(OrderBackup, user, SLE_UINT32),
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SLE_VAR(OrderBackup, tile, SLE_UINT32),
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SLE_VAR(OrderBackup, group, SLE_UINT16),
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SLE_VAR(OrderBackup, service_interval, SLE_UINT32),
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SLE_CONDVAR(OrderBackup, service_interval, SLE_FILE_U32 | SLE_VAR_U16, 0, 191),
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SLE_CONDVAR(OrderBackup, service_interval, SLE_UINT16, 192, SL_MAX_VERSION),
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SLE_STR(OrderBackup, name, SLE_STR, 0),
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SLE_VAR(OrderBackup, clone, SLE_UINT16),
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SLE_CONDNULL(2, 0, 191), // clone (2 bytes of pointer, i.e. garbage)
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SLE_CONDREF(OrderBackup, clone, REF_VEHICLE, 192, SL_MAX_VERSION),
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SLE_VAR(OrderBackup, cur_real_order_index, SLE_UINT8),
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SLE_CONDVAR(OrderBackup, cur_implicit_order_index, SLE_UINT8, 176, SL_MAX_VERSION),
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SLE_CONDVAR(OrderBackup, current_order_time, SLE_UINT32, 176, SL_MAX_VERSION),
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SLE_CONDVAR(OrderBackup, lateness_counter, SLE_INT32, 176, SL_MAX_VERSION),
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SLE_CONDVAR(OrderBackup, timetable_start, SLE_INT32, 176, SL_MAX_VERSION),
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SLE_CONDVAR(OrderBackup, vehicle_flags, SLE_FILE_U8 | SLE_VAR_U16, 176, 179),
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SLE_CONDVAR(OrderBackup, vehicle_flags, SLE_UINT16, 180, SL_MAX_VERSION),
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SLE_REF(OrderBackup, orders, REF_ORDER),
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SLE_END()
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};
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return _order_backup_desc;
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@@ -286,28 +288,29 @@ static void Save_BKOR()
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void Load_BKOR()
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{
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int index;
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while ((index = SlIterateArray()) != -1) {
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/* set num_orders to 0 so it's a valid OrderList */
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OrderBackup *ob = new (index) OrderBackup();
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SlObject(ob, GetOrderBackupDescription());
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}
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/* Only load order-backups for network clients.
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* If we are a network server or not networking, then we just loaded
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* a previously saved-by-server savegame. There are
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* no clients with a backup anymore, so clear it. */
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if (!_networking || _network_server) {
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* If we are a network server or not networking, then we just loaded a previously
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* saved-by-server savegame. There are no clients with a backup, so clear it.
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* Furthermore before savegame version 192 the actual content was always corrupt.
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*/
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if (!_networking || _network_server || IsSavegameVersionBefore(192)) {
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_order_backup_pool.CleanPool();
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}
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}
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static void Ptrs_BKOR()
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{
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OrderBackup *ob;
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FOR_ALL_ORDER_BACKUPS(ob) {
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SlObject(ob, GetOrderBackupDescription());
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}
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}
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