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@@ -104,13 +104,13 @@ const SaveLoad *GetOrderDescription()
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static const SaveLoad _order_desc[] = {
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SLE_VAR(Order, type, SLE_UINT8),
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SLE_VAR(Order, flags, SLE_UINT8),
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SLE_VAR(Order, dest, SLE_UINT16),
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SLE_REF(Order, next, REF_ORDER),
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SLE_CONDVAR(Order, refit_cargo, SLE_UINT8, 36, SL_MAX_VERSION),
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SLE_CONDVAR(Order, refit_subtype, SLE_UINT8, 36, SL_MAX_VERSION),
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SLE_CONDNULL(1, 36, 181), // refit_subtype
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SLE_CONDVAR(Order, wait_time, SLE_UINT16, 67, SL_MAX_VERSION),
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SLE_CONDVAR(Order, travel_time, SLE_UINT16, 67, SL_MAX_VERSION),
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SLE_CONDVAR(Order, max_speed, SLE_UINT16, 172, SL_MAX_VERSION),
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/* Leftover from the minor savegame version stuff
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* We will never use those free bytes, but we have to keep this line to allow loading of old savegames */
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