@@ -295,20 +295,6 @@ void Load_BKOR()
OrderBackup *ob = new (index) OrderBackup();
SlObject(ob, GetOrderBackupDescription());
}
/* Only load order-backups for network clients.
* If we are a network server or not networking, then we just loaded a previously
* saved-by-server savegame. There are no clients with a backup, so clear it.
* Furthermore before savegame version 192 the actual content was always corrupt.
*/
if (!_networking || _network_server || IsSavegameVersionBefore(192)) {
/* Note: We cannot use CleanPool since that skips part of the destructor
* and then leaks un-reachable Orders in the order pool. */
OrderBackup *ob;
FOR_ALL_ORDER_BACKUPS(ob) {
delete ob;
static void Ptrs_BKOR()