diff --git a/src/saveload/order_sl.cpp b/src/saveload/order_sl.cpp --- a/src/saveload/order_sl.cpp +++ b/src/saveload/order_sl.cpp @@ -295,20 +295,6 @@ void Load_BKOR() OrderBackup *ob = new (index) OrderBackup(); SlObject(ob, GetOrderBackupDescription()); } - - /* Only load order-backups for network clients. - * If we are a network server or not networking, then we just loaded a previously - * saved-by-server savegame. There are no clients with a backup, so clear it. - * Furthermore before savegame version 192 the actual content was always corrupt. - */ - if (!_networking || _network_server || IsSavegameVersionBefore(192)) { - /* Note: We cannot use CleanPool since that skips part of the destructor - * and then leaks un-reachable Orders in the order pool. */ - OrderBackup *ob; - FOR_ALL_ORDER_BACKUPS(ob) { - delete ob; - } - } } static void Ptrs_BKOR()