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@@ -17,25 +17,24 @@
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* of the game it was active (used when loading)
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* <li>write all data byte-by-byte to the temporary buffer so it is endian-safe
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* <li>when the buffer is full; flush it to the output (eg save to file) (_sl.buf, _sl.bufp, _sl.bufe)
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* <li>repeat this until everything is done, and flush any remaining output to file
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* </ol>
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*/
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#include "../stdafx.h"
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#include "../debug.h"
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#include "../station_base.h"
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#include "../thread/thread.h"
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#include "../town.h"
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#include "../network/network.h"
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#include "../variables.h"
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#include "../window_func.h"
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#include "../strings_func.h"
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#include "../core/endian_func.hpp"
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#include "../vehicle_base.h"
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#include "../company_func.h"
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#include "../date_func.h"
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#include "../autoreplace_base.h"
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#include "../roadstop_base.h"
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#include "../statusbar_gui.h"
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#include "../fileio_func.h"
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#include "../gamelog.h"
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#include "../string_func.h"
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