@@ -1408,10 +1408,7 @@ static void SlDeque(void *deque, VarType
/** Are we going to save this object or not? */
static inline bool SlIsObjectValidInSavegame(const SaveLoad &sld)
{
if (_sl_version < sld.version_from || _sl_version >= sld.version_to) return false;
if (sld.conv & SLF_NOT_IN_SAVE) return false;
return true;
return (_sl_version >= sld.version_from && _sl_version < sld.version_to);
}
/**