File diff r25599:f43d9abb9af5 → r25600:a0060616e61f
src/saveload/saveload.cpp
Show inline comments
 
@@ -584,7 +584,7 @@ static inline uint SlGetArrayLength(size
 
 * @param conv VarType type of variable that is used for calculating the size
 
 * @return Return the size of this type in bytes
 
 */
 
static inline uint SlCalcConvMemLen(VarType conv)
 
uint SlCalcConvMemLen(VarType conv)
 
{
 
	static const byte conv_mem_size[] = {1, 1, 1, 2, 2, 4, 4, 8, 8, 0};
 
	byte length = GB(conv, 4, 4);
 
@@ -1412,21 +1412,6 @@ static inline bool SlIsObjectValidInSave
 
}
 

	
 
/**
 
 * Are we going to load this variable when loading a savegame or not?
 
 * @note If the variable is skipped it is skipped in the savegame
 
 * bytestream itself as well, so there is no need to skip it somewhere else
 
 */
 
static inline bool SlSkipVariableOnLoad(const SaveLoad &sld)
 
{
 
	if ((sld.conv & SLF_NO_NETWORK_SYNC) && _sl.action != SLA_SAVE && _networking && !_network_server) {
 
		SlSkipBytes(SlCalcConvMemLen(sld.conv) * sld.length);
 
		return true;
 
	}
 

	
 
	return false;
 
}
 

	
 
/**
 
 * Calculate the size of an object.
 
 * @param object to be measured.
 
 * @param slt The SaveLoad table with objects to save/load.
 
@@ -1538,7 +1523,6 @@ bool SlObjectMember(void *ptr, const Sav
 
		case SL_STDSTR:
 
			/* CONDITIONAL saveload types depend on the savegame version */
 
			if (!SlIsObjectValidInSavegame(sld)) return false;
 
			if (SlSkipVariableOnLoad(sld)) return false;
 

	
 
			switch (sld.cmd) {
 
				case SL_VAR: SlSaveLoadConv(ptr, conv); break;