diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp
--- a/src/saveload/saveload.cpp
+++ b/src/saveload/saveload.cpp
@@ -13,8 +13,8 @@
* are as follows for saving a game (loading is analogous):
*
* - initialize the writer by creating a temporary memory-buffer for it
- *
- go through all to-be saved elements, each 'chunk' (ChunkHandler) prefixed by a label
- *
- use their description array (SaveLoad) to know what elements to save and in what version
+ *
- go through all to-be saved elements, each 'chunk' (#ChunkHandler) prefixed by a label
+ *
- use their description array (#SaveLoad) to know what elements to save and in what version
* of the game it was active (used when loading)
*
- write all data byte-by-byte to the temporary buffer so it is endian-safe
*
- when the buffer is full; flush it to the output (eg save to file) (_sl.buf, _sl.bufp, _sl.bufe)