diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp --- a/src/saveload/saveload.cpp +++ b/src/saveload/saveload.cpp @@ -13,8 +13,8 @@ * are as follows for saving a game (loading is analogous): *
    *
  1. initialize the writer by creating a temporary memory-buffer for it - *
  2. go through all to-be saved elements, each 'chunk' (ChunkHandler) prefixed by a label - *
  3. use their description array (SaveLoad) to know what elements to save and in what version + *
  4. go through all to-be saved elements, each 'chunk' (#ChunkHandler) prefixed by a label + *
  5. use their description array (#SaveLoad) to know what elements to save and in what version * of the game it was active (used when loading) *
  6. write all data byte-by-byte to the temporary buffer so it is endian-safe *
  7. when the buffer is full; flush it to the output (eg save to file) (_sl.buf, _sl.bufp, _sl.bufe)