diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp --- a/src/saveload/saveload.cpp +++ b/src/saveload/saveload.cpp @@ -216,7 +216,7 @@ struct SaveLoadParams { static SaveLoadParams _sl; ///< Parameters used for/at saveload. -static const std::vector &ChunkHandlers() +static const std::vector &ChunkHandlers() { /* These define the chunks */ extern const ChunkHandlerTable _gamelog_chunk_handlers; @@ -290,7 +290,7 @@ static const std::vector & _persistent_storage_chunk_handlers, }; - static std::vector _chunk_handlers; + static std::vector _chunk_handlers; if (_chunk_handlers.empty()) { for (auto &chunk_handler_table : _chunk_handler_tables) { @@ -313,7 +313,7 @@ static void SlNullPointers() * pointers from other pools. */ _sl_version = SAVEGAME_VERSION; - for (auto &ch : ChunkHandlers()) { + for (const ChunkHandler &ch : ChunkHandlers()) { if (ch.fix_pointers) { Debug(sl, 3, "Nulling pointers for {:c}{:c}{:c}{:c}", ch.id >> 24, ch.id >> 16, ch.id >> 8, ch.id); ch.FixPointers(); @@ -2312,7 +2312,7 @@ static void SlSaveChunks() */ static const ChunkHandler *SlFindChunkHandler(uint32 id) { - for (auto &ch : ChunkHandlers()) if (ch.id == id) return &ch; + for (const ChunkHandler &ch : ChunkHandlers()) if (ch.id == id) return &ch; return nullptr; } @@ -2351,7 +2351,7 @@ static void SlFixPointers() { _sl.action = SLA_PTRS; - for (auto &ch : ChunkHandlers()) { + for (const ChunkHandler &ch : ChunkHandlers()) { if (ch.fix_pointers) { Debug(sl, 3, "Fixing pointers for {:c}{:c}{:c}{:c}", ch.id >> 24, ch.id >> 16, ch.id >> 8, ch.id); ch.FixPointers();