diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp --- a/src/saveload/saveload.cpp +++ b/src/saveload/saveload.cpp @@ -3328,26 +3328,15 @@ SaveOrLoadResult SaveOrLoad(const std::s * @param counter A reference to the counter variable to be used for rotating the file name. * @param netsave Indicates if this is a regular autosave or a netsave. */ -void DoAutoOrNetsave(int &counter, bool netsave) +void DoAutoOrNetsave(FiosNumberedSaveName &counter) { char buf[MAX_PATH]; if (_settings_client.gui.keep_all_autosave) { GenerateDefaultSaveName(buf, lastof(buf)); - if (!netsave) { - strecat(buf, ".sav", lastof(buf)); - } else { - strecat(buf, "-netsave.sav", lastof(buf)); - } + strecat(buf, counter.Extension().c_str(), lastof(buf)); } else { - /* Generate a savegame name and number according to _settings_client.gui.max_num_autosaves. */ - if (!netsave) { - seprintf(buf, lastof(buf), "autosave%d.sav", counter); - } else { - seprintf(buf, lastof(buf), "netsave%d.sav", counter); - } - - if (++counter >= _settings_client.gui.max_num_autosaves) counter = 0; + strecpy(buf, counter.Filename().c_str(), lastof(buf)); } Debug(sl, 2, "Autosaving to '{}'", buf);