File diff r28771:91a47b351165 → r28772:5bdd1bea8cf0
src/saveload/saveload.h
Show inline comments
 
@@ -715,10 +715,11 @@ struct SaveLoad {
 
 * to make that happen.
 
 */
 
struct SaveLoadCompat {
 
	std::string name;             ///< Name of the field.
 
	uint16_t length;                ///< Length of the NULL field.
 
	std::string name; ///< Name of the field.
 
	VarTypes null_type; ///< The type associated with the NULL field; defaults to SLE_FILE_U8 to just count bytes.
 
	uint16_t null_length; ///< Length of the NULL field.
 
	SaveLoadVersion version_from; ///< Save/load the variable starting from this savegame version.
 
	SaveLoadVersion version_to;   ///< Save/load the variable before this savegame version.
 
	SaveLoadVersion version_to; ///< Save/load the variable before this savegame version.
 
};
 

	
 
/**
 
@@ -1183,18 +1184,26 @@ inline constexpr bool SlCheckVarSize(Sav
 
 * Field name where the real SaveLoad can be located.
 
 * @param name The name of the field.
 
 */
 
#define SLC_VAR(name) {name, 0, SL_MIN_VERSION, SL_MAX_VERSION}
 
#define SLC_VAR(name) {name, SLE_FILE_U8, 0, SL_MIN_VERSION, SL_MAX_VERSION}
 

	
 
/**
 
 * Empty space in every savegame version.
 
 * @param length Length of the empty space.
 
 * @param length Length of the empty space in bytes.
 
 * @param from   First savegame version that has the empty space.
 
 * @param to     Last savegame version that has the empty space.
 
 */
 
#define SLC_NULL(length, from, to) {{}, length, from, to}
 
#define SLC_NULL(length, from, to) {{}, SLE_FILE_U8, length, from, to}
 

	
 
/**
 
 * Empty space in every savegame version that was filled with a string.
 
 * @param length Number of strings in the empty space.
 
 * @param from   First savegame version that has the empty space.
 
 * @param to     Last savegame version that has the empty space.
 
 */
 
#define SLC_NULL_STR(length, from, to) {{}, SLE_FILE_STRING, length, from, to}
 

	
 
/** End marker of compat variables save or load. */
 
#define SLC_END() {{}, 0, SL_MIN_VERSION, SL_MIN_VERSION}
 
#define SLC_END() {{}, 0, 0, SL_MIN_VERSION, SL_MIN_VERSION}
 

	
 
/**
 
 * Checks whether the savegame is below \a major.\a minor.