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@@ -780,20 +780,6 @@ struct SaveLoadCompat {
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#define SLE_REFLIST(base, variable, type) SLE_CONDREFLIST(base, variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
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/**
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* Empty space in every savegame version.
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* @param length Length of the empty space.
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*/
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#define SLE_NULL(length) SLE_CONDNULL(length, SL_MIN_VERSION, SL_MAX_VERSION)
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/**
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* Empty space in some savegame versions.
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* @param length Length of the empty space.
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* @param from First savegame version that has the empty space.
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* @param to Last savegame version that has the empty space.
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*/
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#define SLE_CONDNULL(length, from, to) SaveLoad {"", SL_NULL, SLE_FILE_U8 | SLE_VAR_NULL, length, from, to, 0, nullptr, 0, nullptr}
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/**
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* Only write byte during saving; never read it during loading.
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* When using SLE_SAVEBYTE you will have to read this byte before the table
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* this is in is read. This also means SLE_SAVEBYTE can only be used at the
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@@ -979,14 +965,6 @@ struct SaveLoadCompat {
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#define SLEG_STRUCTLIST(name, handler) SLEG_CONDSTRUCTLIST(name, handler, SL_MIN_VERSION, SL_MAX_VERSION)
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/**
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* Empty global space in some savegame versions.
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* @param length Length of the empty space.
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* @param from First savegame version that has the empty space.
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* @param to Last savegame version that has the empty space.
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*/
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#define SLEG_CONDNULL(length, from, to) SaveLoad {"", SL_NULL, SLE_FILE_U8 | SLE_VAR_NULL, length, from, to, 0, nullptr, 0, nullptr}
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/**
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* Field name where the real SaveLoad can be located.
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* @param name The name of the field.
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*/
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