diff --git a/src/saveload/saveload.h b/src/saveload/saveload.h --- a/src/saveload/saveload.h +++ b/src/saveload/saveload.h @@ -94,7 +94,8 @@ enum ChunkType { CH_AUTO_LENGTH = 16, }; -/** VarTypes is the general bitmasked magic type that tells us +/** + * VarTypes is the general bitmasked magic type that tells us * certain characteristics about the variable it refers to. For example * SLE_FILE_* gives the size(type) as it would be in the savegame and * SLE_VAR_* the size(type) as it is in memory during runtime. These are @@ -251,7 +252,8 @@ typedef SaveLoad SaveLoadGlobVarList; #define SLEG_END() {true, SL_END, 0, 0, 0, 0, NULL} -/** Checks if the savegame is below major.minor. +/** + * Checks if the savegame is below major.minor. */ static inline bool CheckSavegameVersionOldStyle(uint16 major, byte minor) { @@ -260,7 +262,8 @@ static inline bool CheckSavegameVersionO return (_sl_version < major) || (_sl_version == major && _sl_minor_version < minor); } -/** Checks if the savegame is below version. +/** + * Checks if the savegame is below version. */ static inline bool CheckSavegameVersion(uint16 version) { @@ -268,7 +271,8 @@ static inline bool CheckSavegameVersion( return _sl_version < version; } -/** Checks if some version from/to combination falls within the range of the +/** + * Checks if some version from/to combination falls within the range of the * active savegame version */ static inline bool SlIsObjectCurrentlyValid(uint16 version_from, uint16 version_to) { @@ -310,7 +314,8 @@ static inline bool IsNumericType(VarType return GetVarMemType(conv) <= SLE_VAR_U64; } -/** Get the address of the variable. Which one to pick depends on the object +/** + * Get the address of the variable. Which one to pick depends on the object * pointer. If it is NULL we are dealing with global variables so the address * is taken. If non-null only the offset is stored in the union and we need * to add this to the address of the object */