diff --git a/src/saveload/saveload.h b/src/saveload/saveload.h --- a/src/saveload/saveload.h +++ b/src/saveload/saveload.h @@ -780,20 +780,6 @@ struct SaveLoadCompat { #define SLE_REFLIST(base, variable, type) SLE_CONDREFLIST(base, variable, type, SL_MIN_VERSION, SL_MAX_VERSION) /** - * Empty space in every savegame version. - * @param length Length of the empty space. - */ -#define SLE_NULL(length) SLE_CONDNULL(length, SL_MIN_VERSION, SL_MAX_VERSION) - -/** - * Empty space in some savegame versions. - * @param length Length of the empty space. - * @param from First savegame version that has the empty space. - * @param to Last savegame version that has the empty space. - */ -#define SLE_CONDNULL(length, from, to) SaveLoad {"", SL_NULL, SLE_FILE_U8 | SLE_VAR_NULL, length, from, to, 0, nullptr, 0, nullptr} - -/** * Only write byte during saving; never read it during loading. * When using SLE_SAVEBYTE you will have to read this byte before the table * this is in is read. This also means SLE_SAVEBYTE can only be used at the @@ -979,14 +965,6 @@ struct SaveLoadCompat { #define SLEG_STRUCTLIST(name, handler) SLEG_CONDSTRUCTLIST(name, handler, SL_MIN_VERSION, SL_MAX_VERSION) /** - * Empty global space in some savegame versions. - * @param length Length of the empty space. - * @param from First savegame version that has the empty space. - * @param to Last savegame version that has the empty space. - */ -#define SLEG_CONDNULL(length, from, to) SaveLoad {"", SL_NULL, SLE_FILE_U8 | SLE_VAR_NULL, length, from, to, 0, nullptr, 0, nullptr} - -/** * Field name where the real SaveLoad can be located. * @param name The name of the field. */