diff --git a/src/saveload/saveload.h b/src/saveload/saveload.h --- a/src/saveload/saveload.h +++ b/src/saveload/saveload.h @@ -485,11 +485,8 @@ enum VarTypes { /* 8 bits allocated for a maximum of 8 flags * Flags directing saving/loading of a variable */ - SLF_NOT_IN_SAVE = 1 << 8, ///< do not save with savegame, basically client-based - SLF_NOT_IN_CONFIG = 1 << 9, ///< do not save to config file - SLF_NO_NETWORK_SYNC = 1 << 10, ///< do not synchronize over network (but it is saved if SLF_NOT_IN_SAVE is not set) - SLF_ALLOW_CONTROL = 1 << 11, ///< allow control codes in the strings - SLF_ALLOW_NEWLINE = 1 << 12, ///< allow new lines in the strings + SLF_ALLOW_CONTROL = 1 << 8, ///< Allow control codes in the strings. + SLF_ALLOW_NEWLINE = 1 << 9, ///< Allow new lines in the strings. }; typedef uint32 VarType; @@ -673,7 +670,7 @@ using SaveLoadTable = span