File diff r27165:ea28ecab6159 → r27166:64e04a3ef9b1
src/saveload/station_sl.cpp
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@@ -9,24 +9,25 @@
 

	
 
#include "../stdafx.h"
 

	
 
#include "saveload.h"
 
#include "compat/station_sl_compat.h"
 

	
 
#include "../station_base.h"
 
#include "../waypoint_base.h"
 
#include "../roadstop_base.h"
 
#include "../vehicle_base.h"
 
#include "../newgrf_station.h"
 
#include "../newgrf_roadstop.h"
 
#include "../timer/timer_game_calendar.h"
 

	
 
#include "table/strings.h"
 

	
 
#include "../safeguards.h"
 

	
 
/**
 
 * Update the buoy orders to be waypoint orders.
 
 * @param o the order 'list' to check.
 
 */
 
static void UpdateWaypointOrder(Order *o)
 
{
 
	if (!o->IsType(OT_GOTO_STATION)) return;
 
@@ -58,25 +59,25 @@ void MoveBuoysToWaypoints()
 
		UpdateWaypointOrder(&v->current_order);
 
	}
 

	
 
	/* Now make the stations waypoints */
 
	for (Station *st : Station::Iterate()) {
 
		if ((st->had_vehicle_of_type & HVOT_WAYPOINT) == 0) continue;
 

	
 
		StationID index    = st->index;
 
		TileIndex xy       = st->xy;
 
		Town *town         = st->town;
 
		StringID string_id = st->string_id;
 
		std::string name   = st->name;
 
		Date build_date    = st->build_date;
 
		TimerGameCalendar::Date build_date = st->build_date;
 
		/* TTDPatch could use "buoys with rail station" for rail waypoints */
 
		bool train         = st->train_station.tile != INVALID_TILE;
 
		TileArea train_st  = st->train_station;
 

	
 
		/* Delete the station, so we can make it a real waypoint. */
 
		delete st;
 

	
 
		/* Stations and waypoints are in the same pool, so if a station
 
		 * is deleted there must be place for a Waypoint. */
 
		assert(Waypoint::CanAllocateItem());
 
		Waypoint *wp   = new (index) Waypoint(xy);
 
		wp->town       = town;