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@@ -8,9 +8,11 @@
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/** @file story_sl.cpp Code handling saving and loading of story pages */
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#include "../stdafx.h"
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#include "../story_base.h"
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#include "saveload.h"
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#include "compat/story_sl_compat.h"
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#include "../story_base.h"
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#include "../safeguards.h"
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@@ -38,6 +40,8 @@ static const SaveLoad _story_page_elemen
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static void Save_STORY_PAGE_ELEMENT()
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{
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SlTableHeader(_story_page_elements_desc);
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for (StoryPageElement *s : StoryPageElement::Iterate()) {
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SlSetArrayIndex(s->index);
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SlObject(s, _story_page_elements_desc);
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@@ -46,11 +50,13 @@ static void Save_STORY_PAGE_ELEMENT()
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static void Load_STORY_PAGE_ELEMENT()
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{
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const std::vector<SaveLoad> slt = SlCompatTableHeader(_story_page_elements_desc, _story_page_elements_sl_compat);
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int index;
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uint32 max_sort_value = 0;
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while ((index = SlIterateArray()) != -1) {
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StoryPageElement *s = new (index) StoryPageElement();
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SlObject(s, _story_page_elements_desc);
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SlObject(s, slt);
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if (s->sort_value > max_sort_value) {
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max_sort_value = s->sort_value;
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}
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@@ -72,6 +78,8 @@ static const SaveLoad _story_pages_desc[
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static void Save_STORY_PAGE()
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{
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SlTableHeader(_story_pages_desc);
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for (StoryPage *s : StoryPage::Iterate()) {
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SlSetArrayIndex(s->index);
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SlObject(s, _story_pages_desc);
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@@ -80,11 +88,13 @@ static void Save_STORY_PAGE()
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static void Load_STORY_PAGE()
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{
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const std::vector<SaveLoad> slt = SlCompatTableHeader(_story_pages_desc, _story_pages_sl_compat);
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int index;
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uint32 max_sort_value = 0;
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while ((index = SlIterateArray()) != -1) {
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StoryPage *s = new (index) StoryPage();
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SlObject(s, _story_pages_desc);
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SlObject(s, slt);
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if (s->sort_value > max_sort_value) {
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max_sort_value = s->sort_value;
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}
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@@ -96,8 +106,8 @@ static void Load_STORY_PAGE()
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}
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static const ChunkHandler story_page_chunk_handlers[] = {
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{ 'STPE', Save_STORY_PAGE_ELEMENT, Load_STORY_PAGE_ELEMENT, nullptr, nullptr, CH_ARRAY },
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{ 'STPA', Save_STORY_PAGE, Load_STORY_PAGE, nullptr, nullptr, CH_ARRAY },
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{ 'STPE', Save_STORY_PAGE_ELEMENT, Load_STORY_PAGE_ELEMENT, nullptr, nullptr, CH_TABLE },
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{ 'STPA', Save_STORY_PAGE, Load_STORY_PAGE, nullptr, nullptr, CH_TABLE },
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};
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extern const ChunkHandlerTable _story_page_chunk_handlers(story_page_chunk_handlers);
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