@@ -115,6 +115,9 @@ void InitializeOldNames()
_old_name_array = CallocT<char>(512 * 32); // 200 * 24 would be enough for TTO savegames
}
/**
* Load the NAME chunk.
*/
static void Load_NAME()
{
int index;
@@ -124,6 +127,7 @@ static void Load_NAME()
/** Chunk handlers related to strings. */
extern const ChunkHandler _name_chunk_handlers[] = {
{ 'NAME', NULL, Load_NAME, NULL, NULL, CH_ARRAY | CH_LAST},
};