File diff r17772:ce3cc7016cdc → r17773:70894fef31f4
src/saveload/town_sl.cpp
Show inline comments
 
@@ -171,6 +171,8 @@ static const SaveLoad _town_desc[] = {
 
	SLE_CONDVAR(Town, larger_town,           SLE_BOOL,                  56, SL_MAX_VERSION),
 
	SLE_CONDVAR(Town, layout,                SLE_UINT8,                113, SL_MAX_VERSION),
 

	
 
	SLE_CONDLST(Town, psa_list,            REF_STORAGE,                161, SL_MAX_VERSION),
 

	
 
	/* reserve extra space in savegame here. (currently 30 bytes) */
 
	SLE_CONDNULL(30, 2, SL_MAX_VERSION),
 

	
 
@@ -207,7 +209,20 @@ static void Load_TOWN()
 
	}
 
}
 

	
 
/** Fix pointers when loading town data. */
 
static void Ptrs_TOWN()
 
{
 
	/* Don't run when savegame version lower than 161. */
 
	if (IsSavegameVersionBefore(161)) return;
 

	
 
	Town *t;
 
	FOR_ALL_TOWNS(t) {
 
		SlObject(t, _town_desc);
 
	}
 
}
 

	
 
/** Chunk handler for towns. */
 
extern const ChunkHandler _town_chunk_handlers[] = {
 
	{ 'HIDS', Save_HIDS, Load_HIDS, NULL, NULL, CH_ARRAY },
 
	{ 'CITY', Save_TOWN, Load_TOWN, NULL, NULL, CH_ARRAY | CH_LAST},
 
	{ 'HIDS', Save_HIDS, Load_HIDS,      NULL, NULL, CH_ARRAY },
 
	{ 'CITY', Save_TOWN, Load_TOWN, Ptrs_TOWN, NULL, CH_ARRAY | CH_LAST},
 
};