diff --git a/src/saveload/town_sl.cpp b/src/saveload/town_sl.cpp --- a/src/saveload/town_sl.cpp +++ b/src/saveload/town_sl.cpp @@ -127,6 +127,7 @@ static const SaveLoad _town_desc[] = { SLE_CONDVAR(Town, exclusive_counter, SLE_UINT8, 2, SL_MAX_VERSION), SLE_CONDVAR(Town, larger_town, SLE_BOOL, 56, SL_MAX_VERSION), + SLE_CONDVAR(Town, layout, SLE_UINT8, 113, SL_MAX_VERSION), /* reserve extra space in savegame here. (currently 30 bytes) */ SLE_CONDNULL(30, 2, SL_MAX_VERSION), @@ -195,12 +196,6 @@ static void Load_TOWN() _cur_town_ctr = 0; } -void AfterLoadTown() -{ - Town *t; - FOR_ALL_TOWNS(t) t->InitializeLayout(); -} - extern const ChunkHandler _town_chunk_handlers[] = { { 'HIDS', Save_HOUSEIDS, Load_HOUSEIDS, CH_ARRAY }, { 'CITY', Save_TOWN, Load_TOWN, CH_ARRAY | CH_LAST},