@@ -992,16 +992,13 @@ const static SaveLoad _vehicle_desc[] =
SLEG_STRUCT("aircraft", SlVehicleAircraft),
SLEG_STRUCT("effect", SlVehicleEffect),
SLEG_STRUCT("disaster", SlVehicleDisaster),
};
struct VEHSChunkHandler : ChunkHandler {
VEHSChunkHandler() : ChunkHandler('VEHS', CH_SPARSE_TABLE)
{
this->fix_pointers = true;
}
VEHSChunkHandler() : ChunkHandler('VEHS', CH_SPARSE_TABLE) {}
void Save() const override
SlTableHeader(_vehicle_desc);
/* Write the vehicles */