diff --git a/src/saveload/vehicle_sl.cpp b/src/saveload/vehicle_sl.cpp --- a/src/saveload/vehicle_sl.cpp +++ b/src/saveload/vehicle_sl.cpp @@ -526,8 +526,7 @@ const SaveLoad *GetVehicleDescription(Ve SLE_CONDVAR(Vehicle, current_order_time, SLE_UINT32, 67, SL_MAX_VERSION), SLE_CONDVAR(Vehicle, lateness_counter, SLE_INT32, 67, SL_MAX_VERSION), - /* reserve extra space in savegame here. (currently 10 bytes) */ - SLE_CONDNULL(10, 2, SL_MAX_VERSION), + SLE_CONDNULL(10, 2, 143), // old reserved space SLE_END() }; @@ -549,8 +548,7 @@ const SaveLoad *GetVehicleDescription(Ve SLE_CONDNULL(2, 2, 19), SLE_CONDVAR(Train, gv_flags, SLE_UINT16, 139, SL_MAX_VERSION), - /* reserve extra space in savegame here. (currently 11 bytes) */ - SLE_CONDNULL(11, 2, SL_MAX_VERSION), + SLE_CONDNULL(11, 2, 143), // old reserved space SLE_END() }; @@ -570,8 +568,7 @@ const SaveLoad *GetVehicleDescription(Ve SLE_CONDVAR(RoadVehicle, gv_flags, SLE_UINT16, 139, SL_MAX_VERSION), SLE_CONDNULL(4, 69, 130), SLE_CONDNULL(2, 6, 130), - /* reserve extra space in savegame here. (currently 16 bytes) */ - SLE_CONDNULL(16, 2, SL_MAX_VERSION), + SLE_CONDNULL(16, 2, 143), // old reserved space SLE_END() }; @@ -581,8 +578,7 @@ const SaveLoad *GetVehicleDescription(Ve SLE_VEH_INCLUDE(), SLE_VAR(Ship, state, SLE_UINT8), - /* reserve extra space in savegame here. (currently 16 bytes) */ - SLE_CONDNULL(16, 2, SL_MAX_VERSION), + SLE_CONDNULL(16, 2, 143), // old reserved space SLE_END() }; @@ -604,8 +600,7 @@ const SaveLoad *GetVehicleDescription(Ve SLE_CONDVAR(Aircraft, turn_counter, SLE_UINT8, 136, SL_MAX_VERSION), - /* reserve extra space in savegame here. (currently 13 bytes) */ - SLE_CONDNULL(13, 2, SL_MAX_VERSION), + SLE_CONDNULL(13, 2, 143), // old reserved space SLE_END() }; @@ -634,8 +629,7 @@ const SaveLoad *GetVehicleDescription(Ve SLE_CONDVAR(Vehicle, spritenum, SLE_UINT8, 2, SL_MAX_VERSION), - /* reserve extra space in savegame here. (currently 15 bytes) */ - SLE_CONDNULL(15, 2, SL_MAX_VERSION), + SLE_CONDNULL(15, 2, 143), // old reserved space SLE_END() }; @@ -672,8 +666,7 @@ const SaveLoad *GetVehicleDescription(Ve SLE_VAR(DisasterVehicle, image_override, SLE_UINT16), SLE_VAR(DisasterVehicle, big_ufo_destroyer_target, SLE_UINT16), - /* reserve extra space in savegame here. (currently 16 bytes) */ - SLE_CONDNULL(16, 2, SL_MAX_VERSION), + SLE_CONDNULL(16, 2, 143), // old reserved space SLE_END() };