diff --git a/src/saveload/waypoint_sl.cpp b/src/saveload/waypoint_sl.cpp --- a/src/saveload/waypoint_sl.cpp +++ b/src/saveload/waypoint_sl.cpp @@ -172,7 +172,7 @@ static const SaveLoad _old_waypoint_desc static void Load_WAYP() { /* Precaution for when loading failed and it didn't get cleared */ - _old_waypoints.Clear(); + _old_waypoints.clear(); int index; @@ -201,7 +201,7 @@ static void Ptrs_WAYP() * whether we're in the NULL or "normal" Ptrs proc. So just clear the list * of old waypoints we constructed and then this waypoint (and the other * possibly corrupt ones) will not be queried in the NULL Ptrs proc run. */ - _old_waypoints.Clear(); + _old_waypoints.clear(); SlErrorCorrupt("Referencing invalid Town"); } wp->town = Town::Get(wp->town_index);