@@ -820,7 +820,7 @@ static void HeightmapCallback(void *user
while (n > 0) {
TileIndex ti = TileXY(MapMaxX(), y);
for (uint x = MapMaxX(); true; x--) {
*buf = 256 * TileHeight(ti) / (1 + _settings_game.construction.max_heightlevel);
*buf = 256 * TileHeight(ti) / (1 + _settings_game.construction.map_height_limit);
buf++;
if (x == 0) break;
ti = TILE_ADDXY(ti, -1, 0);