diff --git a/src/script/api/game/game_game.hpp.sq b/src/script/api/game/game_game.hpp.sq new file mode 100644 --- /dev/null +++ b/src/script/api/game/game_game.hpp.sq @@ -0,0 +1,36 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */ + +#include "../script_game.hpp" +#include "../template/template_game.hpp.sq" + + +template <> const char *GetClassName() { return "GSGame"; } + +void SQGSGame_Register(Squirrel *engine) +{ + DefSQClass SQGSGame("GSGame"); + SQGSGame.PreRegister(engine); + SQGSGame.AddConstructor(engine, "x"); + + SQGSGame.DefSQConst(engine, ScriptGame::LT_TEMPERATE, "LT_TEMPERATE"); + SQGSGame.DefSQConst(engine, ScriptGame::LT_ARCTIC, "LT_ARCTIC"); + SQGSGame.DefSQConst(engine, ScriptGame::LT_TROPIC, "LT_TROPIC"); + SQGSGame.DefSQConst(engine, ScriptGame::LT_TOYLAND, "LT_TOYLAND"); + + SQGSGame.DefSQStaticMethod(engine, &ScriptGame::Pause, "Pause", 1, "."); + SQGSGame.DefSQStaticMethod(engine, &ScriptGame::Unpause, "Unpause", 1, "."); + SQGSGame.DefSQStaticMethod(engine, &ScriptGame::IsPaused, "IsPaused", 1, "."); + SQGSGame.DefSQStaticMethod(engine, &ScriptGame::GetLandscape, "GetLandscape", 1, "."); + SQGSGame.DefSQStaticMethod(engine, &ScriptGame::IsMultiplayer, "IsMultiplayer", 1, "."); + + SQGSGame.PostRegister(engine); +}