diff --git a/src/script/api/game/game_game.hpp.sq b/src/script/api/game/game_game.hpp.sq
new file mode 100644
--- /dev/null
+++ b/src/script/api/game/game_game.hpp.sq
@@ -0,0 +1,36 @@
+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see .
+ */
+
+/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
+
+#include "../script_game.hpp"
+#include "../template/template_game.hpp.sq"
+
+
+template <> const char *GetClassName() { return "GSGame"; }
+
+void SQGSGame_Register(Squirrel *engine)
+{
+ DefSQClass SQGSGame("GSGame");
+ SQGSGame.PreRegister(engine);
+ SQGSGame.AddConstructor(engine, "x");
+
+ SQGSGame.DefSQConst(engine, ScriptGame::LT_TEMPERATE, "LT_TEMPERATE");
+ SQGSGame.DefSQConst(engine, ScriptGame::LT_ARCTIC, "LT_ARCTIC");
+ SQGSGame.DefSQConst(engine, ScriptGame::LT_TROPIC, "LT_TROPIC");
+ SQGSGame.DefSQConst(engine, ScriptGame::LT_TOYLAND, "LT_TOYLAND");
+
+ SQGSGame.DefSQStaticMethod(engine, &ScriptGame::Pause, "Pause", 1, ".");
+ SQGSGame.DefSQStaticMethod(engine, &ScriptGame::Unpause, "Unpause", 1, ".");
+ SQGSGame.DefSQStaticMethod(engine, &ScriptGame::IsPaused, "IsPaused", 1, ".");
+ SQGSGame.DefSQStaticMethod(engine, &ScriptGame::GetLandscape, "GetLandscape", 1, ".");
+ SQGSGame.DefSQStaticMethod(engine, &ScriptGame::IsMultiplayer, "IsMultiplayer", 1, ".");
+
+ SQGSGame.PostRegister(engine);
+}