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@@ -807,99 +807,56 @@ const StringSettingDesc *SettingDesc::As
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/* Begin - Callback Functions for the various settings. */
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/** Reposition the main toolbar as the setting changed. */
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static bool v_PositionMainToolbar(int32 p1)
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static void v_PositionMainToolbar(int32 new_value)
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{
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if (_game_mode != GM_MENU) PositionMainToolbar(nullptr);
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return true;
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}
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/** Reposition the statusbar as the setting changed. */
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static bool v_PositionStatusbar(int32 p1)
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static void v_PositionStatusbar(int32 new_value)
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{
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if (_game_mode != GM_MENU) {
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PositionStatusbar(nullptr);
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PositionNewsMessage(nullptr);
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PositionNetworkChatWindow(nullptr);
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}
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return true;
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}
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static bool PopulationInLabelActive(int32 p1)
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{
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UpdateAllTownVirtCoords();
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return true;
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}
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static bool RedrawScreen(int32 p1)
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{
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MarkWholeScreenDirty();
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return true;
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}
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/**
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* Redraw the smallmap after a colour scheme change.
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* @param p1 Callback parameter.
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* @return Always true.
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*/
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static bool RedrawSmallmap(int32 p1)
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static void RedrawSmallmap(int32 new_value)
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{
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BuildLandLegend();
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BuildOwnerLegend();
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SetWindowClassesDirty(WC_SMALLMAP);
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return true;
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}
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static bool InvalidateDetailsWindow(int32 p1)
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{
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SetWindowClassesDirty(WC_VEHICLE_DETAILS);
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return true;
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}
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static bool StationSpreadChanged(int32 p1)
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static void StationSpreadChanged(int32 p1)
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{
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InvalidateWindowData(WC_SELECT_STATION, 0);
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InvalidateWindowData(WC_BUILD_STATION, 0);
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return true;
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}
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static bool InvalidateBuildIndustryWindow(int32 p1)
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static void CloseSignalGUI(int32 new_value)
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{
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InvalidateWindowData(WC_BUILD_INDUSTRY, 0);
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return true;
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}
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static bool CloseSignalGUI(int32 p1)
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{
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if (p1 == 0) {
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if (new_value == 0) {
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DeleteWindowByClass(WC_BUILD_SIGNAL);
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}
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return true;
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}
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static bool InvalidateTownViewWindow(int32 p1)
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{
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InvalidateWindowClassesData(WC_TOWN_VIEW, p1);
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return true;
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}
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static bool DeleteSelectStationWindow(int32 p1)
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{
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DeleteWindowById(WC_SELECT_STATION, 0);
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return true;
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}
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static bool UpdateConsists(int32 p1)
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static void UpdateConsists(int32 new_value)
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{
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for (Train *t : Train::Iterate()) {
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/* Update the consist of all trains so the maximum speed is set correctly. */
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if (t->IsFrontEngine() || t->IsFreeWagon()) t->ConsistChanged(CCF_TRACK);
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}
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InvalidateWindowClassesData(WC_BUILD_VEHICLE, 0);
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return true;
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}
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/* Check service intervals of vehicles, p1 is value of % or day based servicing */
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static bool CheckInterval(int32 p1)
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/* Check service intervals of vehicles, newvalue is value of % or day based servicing */
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static void UpdateServiceInterval(int32 new_value)
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{
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bool update_vehicles;
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VehicleDefaultSettings *vds;
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@@ -911,7 +868,7 @@ static bool CheckInterval(int32 p1)
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update_vehicles = true;
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}
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if (p1 != 0) {
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if (new_value != 0) {
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vds->servint_trains = 50;
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vds->servint_roadveh = 50;
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vds->servint_aircraft = 50;
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@@ -928,66 +885,42 @@ static bool CheckInterval(int32 p1)
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for (Vehicle *v : Vehicle::Iterate()) {
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if (v->owner == _current_company && v->IsPrimaryVehicle() && !v->ServiceIntervalIsCustom()) {
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v->SetServiceInterval(CompanyServiceInterval(c, v->type));
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v->SetServiceIntervalIsPercent(p1 != 0);
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v->SetServiceIntervalIsPercent(new_value != 0);
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}
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}
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}
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InvalidateDetailsWindow(0);
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return true;
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SetWindowClassesDirty(WC_VEHICLE_DETAILS);
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}
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static bool UpdateInterval(VehicleType type, int32 p1)
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static bool CanUpdateServiceInterval(VehicleType type, int32 &new_value)
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{
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bool update_vehicles;
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VehicleDefaultSettings *vds;
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if (_game_mode == GM_MENU || !Company::IsValidID(_current_company)) {
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vds = &_settings_client.company.vehicle;
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update_vehicles = false;
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} else {
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vds = &Company::Get(_current_company)->settings.vehicle;
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update_vehicles = true;
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}
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/* Test if the interval is valid */
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uint16 interval = GetServiceIntervalClamped(p1, vds->servint_ispercent);
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if (interval != p1) return false;
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int32 interval = GetServiceIntervalClamped(new_value, vds->servint_ispercent);
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return interval == new_value;
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}
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if (update_vehicles) {
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static void UpdateServiceInterval(VehicleType type, int32 new_value)
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{
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if (_game_mode != GM_MENU && Company::IsValidID(_current_company)) {
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for (Vehicle *v : Vehicle::Iterate()) {
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if (v->owner == _current_company && v->type == type && v->IsPrimaryVehicle() && !v->ServiceIntervalIsCustom()) {
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v->SetServiceInterval(p1);
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v->SetServiceInterval(new_value);
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}
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}
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}
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InvalidateDetailsWindow(0);
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return true;
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}
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static bool UpdateIntervalTrains(int32 p1)
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{
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return UpdateInterval(VEH_TRAIN, p1);
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SetWindowClassesDirty(WC_VEHICLE_DETAILS);
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}
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static bool UpdateIntervalRoadVeh(int32 p1)
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{
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return UpdateInterval(VEH_ROAD, p1);
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}
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static bool UpdateIntervalShips(int32 p1)
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{
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return UpdateInterval(VEH_SHIP, p1);
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}
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static bool UpdateIntervalAircraft(int32 p1)
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{
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return UpdateInterval(VEH_AIRCRAFT, p1);
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}
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static bool TrainAccelerationModelChanged(int32 p1)
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static void TrainAccelerationModelChanged(int32 new_value)
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{
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for (Train *t : Train::Iterate()) {
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if (t->IsFrontEngine()) {
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@@ -1000,30 +933,24 @@ static bool TrainAccelerationModelChange
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SetWindowClassesDirty(WC_ENGINE_PREVIEW);
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InvalidateWindowClassesData(WC_BUILD_VEHICLE, 0);
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SetWindowClassesDirty(WC_VEHICLE_DETAILS);
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return true;
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}
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/**
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* This function updates the train acceleration cache after a steepness change.
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* @param p1 Callback parameter.
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* @return Always true.
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* @param new_value Unused new value of setting.
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*/
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static bool TrainSlopeSteepnessChanged(int32 p1)
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static void TrainSlopeSteepnessChanged(int32 new_value)
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{
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for (Train *t : Train::Iterate()) {
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if (t->IsFrontEngine()) t->CargoChanged();
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}
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return true;
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}
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/**
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* This function updates realistic acceleration caches when the setting "Road vehicle acceleration model" is set.
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* @param p1 Callback parameter
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* @return Always true
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* @param new_value Unused new value of setting.
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*/
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static bool RoadVehAccelerationModelChanged(int32 p1)
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static void RoadVehAccelerationModelChanged(int32 new_value)
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{
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if (_settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) {
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for (RoadVehicle *rv : RoadVehicle::Iterate()) {
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@@ -1037,48 +964,29 @@ static bool RoadVehAccelerationModelChan
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SetWindowClassesDirty(WC_ENGINE_PREVIEW);
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InvalidateWindowClassesData(WC_BUILD_VEHICLE, 0);
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SetWindowClassesDirty(WC_VEHICLE_DETAILS);
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return true;
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}
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/**
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* This function updates the road vehicle acceleration cache after a steepness change.
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* @param p1 Callback parameter.
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* @return Always true.
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* @param new_value Unused new value of setting.
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*/
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static bool RoadVehSlopeSteepnessChanged(int32 p1)
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static void RoadVehSlopeSteepnessChanged(int32 new_value)
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{
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for (RoadVehicle *rv : RoadVehicle::Iterate()) {
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if (rv->IsFrontEngine()) rv->CargoChanged();
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}
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return true;
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}
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static bool DragSignalsDensityChanged(int32)
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{
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InvalidateWindowData(WC_BUILD_SIGNAL, 0);
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return true;
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}
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static bool TownFoundingChanged(int32 p1)
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static void TownFoundingChanged(int32 new_value)
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{
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if (_game_mode != GM_EDITOR && _settings_game.economy.found_town == TF_FORBIDDEN) {
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DeleteWindowById(WC_FOUND_TOWN, 0);
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return true;
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} else {
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InvalidateWindowData(WC_FOUND_TOWN, 0);
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}
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InvalidateWindowData(WC_FOUND_TOWN, 0);
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return true;
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}
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static bool InvalidateVehTimetableWindow(int32 p1)
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{
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InvalidateWindowClassesData(WC_VEHICLE_TIMETABLE, VIWD_MODIFY_ORDERS);
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return true;
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}
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static bool ZoomMinMaxChanged(int32 p1)
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static void ZoomMinMaxChanged(int32 new_value)
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{
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extern void ConstrainAllViewportsZoom();
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ConstrainAllViewportsZoom();
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@@ -1089,81 +997,32 @@ static bool ZoomMinMaxChanged(int32 p1)
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UpdateCursorSize();
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LoadStringWidthTable();
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}
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return true;
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}
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static bool SpriteZoomMinChanged(int32 p1) {
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static void SpriteZoomMinChanged(int32 new_value)
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{
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GfxClearSpriteCache();
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/* Force all sprites to redraw at the new chosen zoom level */
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MarkWholeScreenDirty();
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return true;
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}
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/**
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* Update any possible saveload window and delete any newgrf dialogue as
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* its widget parts might change. Reinit all windows as it allows access to the
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* newgrf debug button.
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* @param p1 unused.
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* @return Always true.
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* @param new_value unused.
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*/
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static bool InvalidateNewGRFChangeWindows(int32 p1)
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static void InvalidateNewGRFChangeWindows(int32 new_value)
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{
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InvalidateWindowClassesData(WC_SAVELOAD);
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DeleteWindowByClass(WC_GAME_OPTIONS);
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ReInitAllWindows(_gui_zoom_cfg);
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return true;
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}
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static bool InvalidateCompanyLiveryWindow(int32 p1)
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static void InvalidateCompanyLiveryWindow(int32 new_value)
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{
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InvalidateWindowClassesData(WC_COMPANY_COLOUR, -1);
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ResetVehicleColourMap();
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return RedrawScreen(p1);
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}
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static bool InvalidateIndustryViewWindow(int32 p1)
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{
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InvalidateWindowClassesData(WC_INDUSTRY_VIEW);
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return true;
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}
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static bool InvalidateAISettingsWindow(int32 p1)
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{
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InvalidateWindowClassesData(WC_AI_SETTINGS);
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return true;
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}
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/**
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* Update the town authority window after a town authority setting change.
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* @param p1 Unused.
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* @return Always true.
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*/
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static bool RedrawTownAuthority(int32 p1)
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{
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SetWindowClassesDirty(WC_TOWN_AUTHORITY);
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return true;
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}
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/**
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* Invalidate the company infrastructure details window after a infrastructure maintenance setting change.
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* @param p1 Unused.
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* @return Always true.
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*/
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static bool InvalidateCompanyInfrastructureWindow(int32 p1)
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{
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InvalidateWindowClassesData(WC_COMPANY_INFRASTRUCTURE);
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return true;
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}
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/**
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* Invalidate the company details window after the shares setting changed.
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* @param p1 Unused.
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* @return Always true.
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*/
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static bool InvalidateCompanyWindow(int32 p1)
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{
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InvalidateWindowClassesData(WC_COMPANY);
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return true;
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}
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/** Checks if any settings are set to incorrect values, and sets them to correct values in that case. */
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@@ -1176,7 +1035,7 @@ static void ValidateSettings()
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}
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}
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static bool DifficultyNoiseChange(int32 i)
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static void DifficultyNoiseChange(int32 new_value)
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{
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if (_game_mode == GM_NORMAL) {
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UpdateAirportsNoise();
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@@ -1184,11 +1043,9 @@ static bool DifficultyNoiseChange(int32
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InvalidateWindowClassesData(WC_TOWN_VIEW, 0);
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}
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}
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return true;
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}
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static bool MaxNoAIsChange(int32 i)
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static void MaxNoAIsChange(int32 new_value)
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{
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if (GetGameSettings().difficulty.max_no_competitors != 0 &&
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AI::GetInfoList()->size() == 0 &&
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@@ -1197,15 +1054,14 @@ static bool MaxNoAIsChange(int32 i)
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}
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InvalidateWindowClassesData(WC_GAME_OPTIONS, 0);
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return true;
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}
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/**
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* Check whether the road side may be changed.
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* @param p1 unused
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* @param new_value unused
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* @return true if the road side may be changed.
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*/
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static bool CheckRoadSide(int p1)
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static bool CheckRoadSide(int32 &new_value)
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{
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extern bool RoadVehiclesAreBuilt();
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return _game_mode == GM_MENU || !RoadVehiclesAreBuilt();
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@@ -1225,10 +1081,10 @@ static size_t ConvertLandscape(const cha
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return OneOfManySettingDesc::ParseSingleValue(value, strlen(value), _old_landscape_values);
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}
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static bool CheckFreeformEdges(int32 p1)
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static bool CheckFreeformEdges(int32 &new_value)
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{
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if (_game_mode == GM_MENU) return true;
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if (p1 != 0) {
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if (new_value != 0) {
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for (Ship *s : Ship::Iterate()) {
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/* Check if there is a ship on the northern border. */
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if (TileX(s->tile) == 0 || TileY(s->tile) == 0) {
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@@ -1243,8 +1099,6 @@ static bool CheckFreeformEdges(int32 p1)
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return false;
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}
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}
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for (uint x = 0; x < MapSizeX(); x++) MakeVoid(TileXY(x, 0));
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for (uint y = 0; y < MapSizeY(); y++) MakeVoid(TileXY(0, y));
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} else {
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for (uint i = 0; i < MapMaxX(); i++) {
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if (TileHeight(TileXY(i, 1)) != 0) {
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@@ -1270,6 +1124,18 @@ static bool CheckFreeformEdges(int32 p1)
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return false;
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}
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}
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}
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return true;
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}
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static void UpdateFreeformEdges(int32 new_value)
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{
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if (_game_mode == GM_MENU) return;
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if (new_value != 0) {
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|
|
for (uint x = 0; x < MapSizeX(); x++) MakeVoid(TileXY(x, 0));
|
|
|
for (uint y = 0; y < MapSizeY(); y++) MakeVoid(TileXY(0, y));
|
|
|
} else {
|
|
|
/* Make tiles at the border water again. */
|
|
|
for (uint i = 0; i < MapMaxX(); i++) {
|
|
|
SetTileHeight(TileXY(i, 0), 0);
|
|
@@ -1281,14 +1147,13 @@ static bool CheckFreeformEdges(int32 p1)
|
|
|
}
|
|
|
}
|
|
|
MarkWholeScreenDirty();
|
|
|
return true;
|
|
|
}
|
|
|
|
|
|
/**
|
|
|
* Changing the setting "allow multiple NewGRF sets" is not allowed
|
|
|
* if there are vehicles.
|
|
|
*/
|
|
|
static bool ChangeDynamicEngines(int32 p1)
|
|
|
static bool CheckDynamicEngines(int32 &new_value)
|
|
|
{
|
|
|
if (_game_mode == GM_MENU) return true;
|
|
|
|
|
@@ -1300,7 +1165,7 @@ static bool ChangeDynamicEngines(int32 p
|
|
|
return true;
|
|
|
}
|
|
|
|
|
|
static bool ChangeMaxHeightLevel(int32 p1)
|
|
|
static bool CheckMaxHeightLevel(int32 &new_value)
|
|
|
{
|
|
|
if (_game_mode == GM_NORMAL) return false;
|
|
|
if (_game_mode != GM_EDITOR) return true;
|
|
@@ -1308,39 +1173,33 @@ static bool ChangeMaxHeightLevel(int32 p
|
|
|
/* Check if at least one mountain on the map is higher than the new value.
|
|
|
* If yes, disallow the change. */
|
|
|
for (TileIndex t = 0; t < MapSize(); t++) {
|
|
|
if ((int32)TileHeight(t) > p1) {
|
|
|
if ((int32)TileHeight(t) > new_value) {
|
|
|
ShowErrorMessage(STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN, INVALID_STRING_ID, WL_ERROR);
|
|
|
/* Return old, unchanged value */
|
|
|
return false;
|
|
|
}
|
|
|
}
|
|
|
|
|
|
/* The smallmap uses an index from heightlevels to colours. Trigger rebuilding it. */
|
|
|
InvalidateWindowClassesData(WC_SMALLMAP, 2);
|
|
|
|
|
|
return true;
|
|
|
}
|
|
|
|
|
|
static bool StationCatchmentChanged(int32 p1)
|
|
|
static void StationCatchmentChanged(int32 new_value)
|
|
|
{
|
|
|
Station::RecomputeCatchmentForAll();
|
|
|
MarkWholeScreenDirty();
|
|
|
return true;
|
|
|
}
|
|
|
|
|
|
static bool MaxVehiclesChanged(int32 p1)
|
|
|
static void MaxVehiclesChanged(int32 new_value)
|
|
|
{
|
|
|
InvalidateWindowClassesData(WC_BUILD_TOOLBAR);
|
|
|
MarkWholeScreenDirty();
|
|
|
return true;
|
|
|
}
|
|
|
|
|
|
static bool InvalidateShipPathCache(int32 p1)
|
|
|
static void InvalidateShipPathCache(int32 new_value)
|
|
|
{
|
|
|
for (Ship *s : Ship::Iterate()) {
|
|
|
s->path.clear();
|
|
|
}
|
|
|
return true;
|
|
|
}
|
|
|
|
|
|
/**
|
|
@@ -1354,12 +1213,6 @@ static bool ReplaceAsteriskWithEmptyPass
|
|
|
return true;
|
|
|
}
|
|
|
|
|
|
static bool UpdateClientConfigValues(int32 p1)
|
|
|
{
|
|
|
UpdateClientConfigValues();
|
|
|
return true;
|
|
|
}
|
|
|
|
|
|
/** Update the game info, and send it to the clients when we are running as a server. */
|
|
|
static void UpdateClientConfigValues()
|
|
|
{
|
|
@@ -1838,17 +1691,12 @@ void DeleteGRFPresetFromConfig(const cha
|
|
|
void IntSettingDesc::ChangeValue(const void *object, int32 newval) const
|
|
|
{
|
|
|
int32 oldval = this->Read(object);
|
|
|
|
|
|
this->MakeValueValidAndWrite(object, newval);
|
|
|
newval = this->Read(object);
|
|
|
|
|
|
this->MakeValueValid(newval);
|
|
|
if (this->pre_check != nullptr && !this->pre_check(newval)) return;
|
|
|
if (oldval == newval) return;
|
|
|
|
|
|
if (this->proc != nullptr && !this->proc(newval)) {
|
|
|
/* The change was not allowed, so revert. */
|
|
|
this->Write(object, oldval);
|
|
|
return;
|
|
|
}
|
|
|
this->Write(object, newval);
|
|
|
if (this->post_callback != nullptr) this->post_callback(newval);
|
|
|
|
|
|
if (this->flags & SGF_NO_NETWORK) {
|
|
|
GamelogStartAction(GLAT_SETTING);
|