diff --git a/src/settings.cpp b/src/settings.cpp --- a/src/settings.cpp +++ b/src/settings.cpp @@ -1929,7 +1929,7 @@ void IConsoleSetSetting(const char *name { const SettingDesc *sd = GetSettingFromName(name); if (sd == nullptr) { - IConsolePrintF(CC_WARNING, "'%s' is an unknown setting.", name); + IConsolePrint(CC_ERROR, "'{}' is an unknown setting.", name); return; } @@ -1941,7 +1941,7 @@ void IConsoleSetSetting(const char *name extern bool GetArgumentInteger(uint32 *value, const char *arg); success = GetArgumentInteger(&val, value); if (!success) { - IConsolePrintF(CC_ERROR, "'%s' is not an integer.", value); + IConsolePrint(CC_ERROR, "'{}' is not an integer.", value); return; } @@ -1973,19 +1973,19 @@ void IConsoleGetSetting(const char *name { const SettingDesc *sd = GetSettingFromName(name); if (sd == nullptr) { - IConsolePrintF(CC_WARNING, "'%s' is an unknown setting.", name); + IConsolePrint(CC_ERROR, "'{}' is an unknown setting.", name); return; } const void *object = (_game_mode == GM_MENU || force_newgame) ? &_settings_newgame : &_settings_game; if (sd->IsStringSetting()) { - IConsolePrintF(CC_WARNING, "Current value for '%s' is: '%s'", sd->name.c_str(), sd->AsStringSetting()->Read(object).c_str()); + IConsolePrint(CC_INFO, "Current value for '{}' is '{}'.", sd->name, sd->AsStringSetting()->Read(object)); } else if (sd->IsIntSetting()) { char value[20]; sd->FormatValue(value, lastof(value), object); const IntSettingDesc *int_setting = sd->AsIntSetting(); - IConsolePrintF(CC_WARNING, "Current value for '%s' is: '%s' (min: %s%d, max: %u)", + IConsolePrint(CC_INFO, "Current value for '{}' is '{}' (min: {}{}, max: {}).", sd->name.c_str(), value, (sd->flags & SF_GUI_0_IS_SPECIAL) ? "(0) " : "", int_setting->min, int_setting->max); } } @@ -1997,17 +1997,17 @@ void IConsoleGetSetting(const char *name */ void IConsoleListSettings(const char *prefilter) { - IConsolePrintF(CC_WARNING, "All settings with their current value:"); + IConsolePrint(CC_HELP, "All settings with their current value:"); for (auto &sd : _settings) { if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue; if (prefilter != nullptr && sd->name.find(prefilter) == std::string::npos) continue; char value[80]; sd->FormatValue(value, lastof(value), &GetGameSettings()); - IConsolePrintF(CC_DEFAULT, "%s = %s", sd->name.c_str(), value); + IConsolePrint(CC_DEFAULT, "{} = {}", sd->name, value); } - IConsolePrintF(CC_WARNING, "Use 'setting' command to change a value"); + IConsolePrint(CC_HELP, "Use 'setting' command to change a value."); } /**