diff --git a/src/settings.cpp b/src/settings.cpp --- a/src/settings.cpp +++ b/src/settings.cpp @@ -1031,23 +1031,6 @@ static bool DifficultyNoiseChange(int32 } /** - * Check for right TownLayout usage in editor mode. - * The No Road mode is not desirable since towns have to be - * able to grow. If a user desires to have a town with no road, - * he can easily remove them himself. This would create less confusion - * @param p1 unused - * @return always true - */ -static bool CheckTownLayout(int32 p1) -{ - if (_settings_game.economy.town_layout == TL_NO_ROADS && _game_mode == GM_EDITOR) { - ShowErrorMessage(INVALID_STRING_ID, STR_CONFIG_PATCHES_TOWN_LAYOUT_INVALID, 0, 0); - _settings_game.economy.town_layout = TL_ORIGINAL; - } - return true; -} - -/** * Check whether the road side may be changed. * @param p1 unused * @return true if the road side may be changed. @@ -1322,7 +1305,8 @@ const SettingDesc _patch_settings[] = { SDT_BOOL(GameSettings, construction.longbridges, 0,NN, true, STR_CONFIG_PATCHES_LONGBRIDGES, NULL), SDT_BOOL(GameSettings, construction.signal_side, N,NN, true, STR_CONFIG_PATCHES_SIGNALSIDE, RedrawScreen), SDT_BOOL(GameSettings, station.always_small_airport, 0,NN, false, STR_CONFIG_PATCHES_SMALL_AIRPORTS, NULL), - SDT_CONDVAR(GameSettings, economy.town_layout, SLE_UINT8, 59, SL_MAX_VERSION, 0,MS,TL_ORIGINAL,TL_NO_ROADS,NUM_TLS-1,1, STR_CONFIG_PATCHES_TOWN_LAYOUT, CheckTownLayout), + SDT_CONDVAR(GameSettings, economy.town_layout, SLE_UINT8, 59, SL_MAX_VERSION, 0,MS,TL_BETTER_ROADS,TL_BEGIN,NUM_TLS-1,1, STR_CONFIG_PATCHES_TOWN_LAYOUT, NULL), + SDT_CONDBOOL(GameSettings, economy.allow_town_roads, 113, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_PATCHES_ALLOW_TOWN_ROADS, NULL), SDT_VAR(GameSettings, vehicle.train_acceleration_model, SLE_UINT8, 0,MS, 0, 0, 1, 1, STR_CONFIG_PATCHES_TRAIN_ACCELERATION_MODEL, TrainAccelerationModelChanged), SDT_BOOL(GameSettings, pf.forbid_90_deg, 0, 0, false, STR_CONFIG_PATCHES_FORBID_90_DEG, NULL),