diff --git a/src/settings.cpp b/src/settings.cpp --- a/src/settings.cpp +++ b/src/settings.cpp @@ -1320,7 +1320,7 @@ static void AILoadConfig(IniFile *ini, c /* Clean any configured AI */ for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) { - AIConfig::GetConfig(c, AIConfig::AISS_FORCE_NEWGAME)->ChangeAI(NULL); + AIConfig::GetConfig(c, AIConfig::SSS_FORCE_NEWGAME)->Change(NULL); } /* If no group exists, return */ @@ -1328,10 +1328,10 @@ static void AILoadConfig(IniFile *ini, c CompanyID c = COMPANY_FIRST; for (item = group->item; c < MAX_COMPANIES && item != NULL; c++, item = item->next) { - AIConfig *config = AIConfig::GetConfig(c, AIConfig::AISS_FORCE_NEWGAME); + AIConfig *config = AIConfig::GetConfig(c, AIConfig::SSS_FORCE_NEWGAME); - config->ChangeAI(item->name); - if (!config->HasAI()) { + config->Change(item->name); + if (!config->HasScript()) { if (strcmp(item->name, "none") != 0) { DEBUG(ai, 0, "The AI by the name '%s' was no longer found, and removed from the list.", item->name); continue; @@ -1443,12 +1443,12 @@ static void AISaveConfig(IniFile *ini, c group->Clear(); for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) { - AIConfig *config = AIConfig::GetConfig(c, AIConfig::AISS_FORCE_NEWGAME); + AIConfig *config = AIConfig::GetConfig(c, AIConfig::SSS_FORCE_NEWGAME); const char *name; char value[1024]; config->SettingsToString(value, lengthof(value)); - if (config->HasAI()) { + if (config->HasScript()) { name = config->GetName(); } else { name = "none";