diff --git a/src/settings.cpp b/src/settings.cpp --- a/src/settings.cpp +++ b/src/settings.cpp @@ -412,7 +412,7 @@ static int lookup_oneofmany(const char * /** Find the set-integer value MANYofMANY type in a string * @param many full domain of values the MANYofMANY setting can have * @param str the current string value of the setting, each individual - * of seperated by a whitespace\tab or | character + * of seperated by a whitespace,tab or | character * @return the 'fully' set integer, or -1 if a set is not found */ static uint32 lookup_manyofmany(const char *many, const char *str) { @@ -682,7 +682,8 @@ static void Write_ValidateSetting(void * * @param ini pointer to IniFile structure that holds administrative information * @param sd pointer to SettingDesc structure whose internally pointed variables will * be given values - * @param grpname the group of the IniFile to search in for the new values */ + * @param grpname the group of the IniFile to search in for the new values + * @param object pointer to the object been loaded */ static void ini_load_settings(IniFile *ini, const SettingDesc *sd, const char *grpname, void *object) { IniGroup *group; @@ -752,6 +753,7 @@ static void ini_load_settings(IniFile *i * @param sd read-only SettingDesc structure which contains the unmodified, * loaded values of the configuration file and various information about it * @param grpname holds the name of the group (eg. [network]) where these will be saved + * @param object pointer to the object been saved * The function works as follows: for each item in the SettingDesc structure we * have a look if the value has changed since we started the game (the original * values are reloaded when saving). If settings indeed have changed, we get @@ -865,7 +867,7 @@ static void ini_save_settings(IniFile *i * The list parameter can be a NULL pointer, in this case nothing will be * saved and a callback function should be defined that will take over the * list-handling and store the data itself somewhere. - * @param IniFile handle to the ini file with the source data + * @param ini IniFile handle to the ini file with the source data * @param grpname character string identifying the section-header of the ini * file that will be parsed * @param list pointer to an string(pointer) array that will store the parsed @@ -1728,6 +1730,8 @@ static const SettingDesc *GetSettingDesc } /** Network-safe changing of patch-settings (server-only). + * @param tile unused + * @param flags operation to perform * @param p1 the index of the patch in the SettingDesc array which identifies it * @param p2 the new value for the patch * The new value is properly clamped to its minimum/maximum when setting @@ -1878,6 +1882,7 @@ static void LoadSettings(const SettingDe } /** Loadhandler for a list of global variables + * @param sdg pointer for the global variable list SettingDescGlobVarList * @note this is actually a stub for LoadSettings with the * object pointer set to NULL */ static inline void LoadSettingsGlobList(const SettingDescGlobVarList *sdg) @@ -1886,7 +1891,7 @@ static inline void LoadSettingsGlobList( } /** Save and load handler for patches/settings - * @param osd SettingDesc struct containing all information + * @param sd SettingDesc struct containing all information * @param object can be either NULL in which case we load global variables or * a pointer to a struct which is getting saved */ static void SaveSettings(const SettingDesc *sd, void *object)