diff --git a/src/settings_gui.c b/src/settings_gui.c deleted file mode 100644 --- a/src/settings_gui.c +++ /dev/null @@ -1,1140 +0,0 @@ -/* $Id$ */ - -#include "stdafx.h" -#include "openttd.h" -#include "currency.h" -#include "functions.h" -#include "string.h" -#include "strings.h" // XXX GetCurrentCurrencyRate() -#include "table/sprites.h" -#include "table/strings.h" -#include "window.h" -#include "gui.h" -#include "gfx.h" -#include "command.h" -#include "engine.h" -#include "screenshot.h" -#include "newgrf.h" -#include "network/network.h" -#include "town.h" -#include "variables.h" -#include "settings.h" -#include "vehicle.h" -#include "date.h" - -static uint32 _difficulty_click_a; -static uint32 _difficulty_click_b; -static byte _difficulty_timeout; - -static const StringID _units_dropdown[] = { - STR_UNITS_IMPERIAL, - STR_UNITS_METRIC, - STR_UNITS_SI, - INVALID_STRING_ID -}; - -static const StringID _driveside_dropdown[] = { - STR_02E9_DRIVE_ON_LEFT, - STR_02EA_DRIVE_ON_RIGHT, - INVALID_STRING_ID -}; - -static const StringID _autosave_dropdown[] = { - STR_02F7_OFF, - STR_AUTOSAVE_1_MONTH, - STR_02F8_EVERY_3_MONTHS, - STR_02F9_EVERY_6_MONTHS, - STR_02FA_EVERY_12_MONTHS, - INVALID_STRING_ID, -}; - -static const StringID _designnames_dropdown[] = { - STR_02BE_DEFAULT, - STR_02BF_CUSTOM, - INVALID_STRING_ID -}; - -static StringID *BuildDynamicDropdown(StringID base, int num) -{ - static StringID buf[32 + 1]; - StringID *p = buf; - while (--num>=0) *p++ = base++; - *p = INVALID_STRING_ID; - return buf; -} - -static int GetCurRes(void) -{ - int i; - - for (i = 0; i != _num_resolutions; i++) { - if (_resolutions[i][0] == _screen.width && - _resolutions[i][1] == _screen.height) { - break; - } - } - return i; -} - -static inline bool RoadVehiclesAreBuilt(void) -{ - const Vehicle* v; - - FOR_ALL_VEHICLES(v) { - if (v->type == VEH_Road) return true; - } - return false; -} - - -static void ShowCustCurrency(void); - -static void GameOptionsWndProc(Window *w, WindowEvent *e) -{ - switch (e->event) { - case WE_PAINT: { - int i; - StringID str = STR_02BE_DEFAULT; - - SetWindowWidgetDisabledState(w, 21, !(_vehicle_design_names & 1)); - if (!IsWindowWidgetDisabled(w, 21)) str = STR_02BF_CUSTOM; - SetDParam(0, str); - SetDParam(1, _currency_specs[_opt_ptr->currency].name); - SetDParam(2, STR_UNITS_IMPERIAL + _opt_ptr->units); - SetDParam(3, STR_02E9_DRIVE_ON_LEFT + _opt_ptr->road_side); - SetDParam(4, STR_TOWNNAME_ORIGINAL_ENGLISH + _opt_ptr->town_name); - SetDParam(5, _autosave_dropdown[_opt_ptr->autosave]); - SetDParam(6, SPECSTR_LANGUAGE_START + _dynlang.curr); - i = GetCurRes(); - SetDParam(7, i == _num_resolutions ? STR_RES_OTHER : SPECSTR_RESOLUTION_START + i); - SetDParam(8, SPECSTR_SCREENSHOT_START + _cur_screenshot_format); - SetWindowWidgetLoweredState(w, 28, _fullscreen); - - DrawWindowWidgets(w); - DrawString(20, 175, STR_OPTIONS_FULLSCREEN, 0); // fullscreen - } break; - - case WE_CLICK: - switch (e->we.click.widget) { - case 4: case 5: /* Setup currencies dropdown */ - ShowDropDownMenu(w, BuildCurrencyDropdown(), _opt_ptr->currency, 5, _game_mode == GM_MENU ? 0 : ~GetMaskOfAllowedCurrencies(), 0);; - return; - case 7: case 8: /* Setup distance unit dropdown */ - ShowDropDownMenu(w, _units_dropdown, _opt_ptr->units, 8, 0, 0); - return; - case 10: case 11: { /* Setup road-side dropdown */ - int i = 0; - - /* You can only change the drive side if you are in the menu or ingame with - * no vehicles present. In a networking game only the server can change it */ - if ((_game_mode != GM_MENU && RoadVehiclesAreBuilt()) || (_networking && !_network_server)) - i = (-1) ^ (1 << _opt_ptr->road_side); // disable the other value - - ShowDropDownMenu(w, _driveside_dropdown, _opt_ptr->road_side, 11, i, 0); - } return; - case 13: case 14: { /* Setup townname dropdown */ - int i = _opt_ptr->town_name; - ShowDropDownMenu(w, BuildDynamicDropdown(STR_TOWNNAME_ORIGINAL_ENGLISH, SPECSTR_TOWNNAME_LAST - SPECSTR_TOWNNAME_START + 1), i, 14, (_game_mode == GM_MENU) ? 0 : (-1) ^ (1 << i), 0); - return; - } - case 16: case 17: /* Setup autosave dropdown */ - ShowDropDownMenu(w, _autosave_dropdown, _opt_ptr->autosave, 17, 0, 0); - return; - case 19: case 20: /* Setup customized vehicle-names dropdown */ - ShowDropDownMenu(w, _designnames_dropdown, (_vehicle_design_names & 1) ? 1 : 0, 20, (_vehicle_design_names & 2) ? 0 : 2, 0); - return; - case 21: /* Save customized vehicle-names to disk */ - return; - case 23: case 24: /* Setup interface language dropdown */ - ShowDropDownMenu(w, _dynlang.dropdown, _dynlang.curr, 24, 0, 0); - return; - case 26: case 27: /* Setup resolution dropdown */ - ShowDropDownMenu(w, BuildDynamicDropdown(SPECSTR_RESOLUTION_START, _num_resolutions), GetCurRes(), 27, 0, 0); - return; - case 28: /* Click fullscreen on/off */ - SetWindowWidgetLoweredState(w, 28, !_fullscreen); - ToggleFullScreen(!_fullscreen); // toggle full-screen on/off - SetWindowDirty(w); - return; - case 30: case 31: /* Setup screenshot format dropdown */ - ShowDropDownMenu(w, BuildDynamicDropdown(SPECSTR_SCREENSHOT_START, _num_screenshot_formats), _cur_screenshot_format, 31, 0, 0); - return; - } - break; - - case WE_DROPDOWN_SELECT: - switch (e->we.dropdown.button) { - case 20: /* Vehicle design names */ - if (e->we.dropdown.index == 0) { - DeleteCustomEngineNames(); - MarkWholeScreenDirty(); - } else if (!(_vehicle_design_names & 1)) { - LoadCustomEngineNames(); - MarkWholeScreenDirty(); - } - break; - case 5: /* Currency */ - if (e->we.dropdown.index == CUSTOM_CURRENCY_ID) ShowCustCurrency(); - _opt_ptr->currency = e->we.dropdown.index; - MarkWholeScreenDirty(); - break; - case 8: /* Measuring units */ - _opt_ptr->units = e->we.dropdown.index; - MarkWholeScreenDirty(); - break; - case 11: /* Road side */ - if (_opt_ptr->road_side != e->we.dropdown.index) { // only change if setting changed - DoCommandP(0, e->we.dropdown.index, 0, NULL, CMD_SET_ROAD_DRIVE_SIDE | CMD_MSG(STR_00B4_CAN_T_DO_THIS)); - MarkWholeScreenDirty(); - } - break; - case 14: /* Town names */ - if (_game_mode == GM_MENU) { - _opt_ptr->town_name = e->we.dropdown.index; - InvalidateWindow(WC_GAME_OPTIONS, 0); - } - break; - case 17: /* Autosave options */ - _opt.autosave = _opt_newgame.autosave = e->we.dropdown.index; - SetWindowDirty(w); - break; - case 24: /* Change interface language */ - ReadLanguagePack(e->we.dropdown.index); - MarkWholeScreenDirty(); - break; - case 27: /* Change resolution */ - if (e->we.dropdown.index < _num_resolutions && ChangeResInGame(_resolutions[e->we.dropdown.index][0],_resolutions[e->we.dropdown.index][1])) - SetWindowDirty(w); - break; - case 31: /* Change screenshot format */ - SetScreenshotFormat(e->we.dropdown.index); - SetWindowDirty(w); - break; - } - break; - - case WE_DESTROY: - DeleteWindowById(WC_CUSTOM_CURRENCY, 0); - break; - } - -} - -/** Change the side of the road vehicles drive on (server only). - * @param tile unused - * @param p1 the side of the road; 0 = left side and 1 = right side - * @param p2 unused - */ -int32 CmdSetRoadDriveSide(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) -{ - /* Check boundaries and you can only change this if NO vehicles have been built yet, - * except in the intro-menu where of course it's always possible to do so. */ - if (p1 > 1 || (_game_mode != GM_MENU && RoadVehiclesAreBuilt())) return CMD_ERROR; - - if (flags & DC_EXEC) { - _opt_ptr->road_side = p1; - InvalidateWindow(WC_GAME_OPTIONS,0); - } - return 0; -} - -static const Widget _game_options_widgets[] = { -{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, -{ WWT_CAPTION, RESIZE_NONE, 14, 11, 369, 0, 13, STR_00B1_GAME_OPTIONS, STR_018C_WINDOW_TITLE_DRAG_THIS}, -{ WWT_PANEL, RESIZE_NONE, 14, 0, 369, 14, 238, 0x0, STR_NULL}, -{ WWT_FRAME, RESIZE_NONE, 14, 10, 179, 20, 55, STR_02E0_CURRENCY_UNITS, STR_NULL}, -{ WWT_INSET, RESIZE_NONE, 14, 20, 169, 34, 45, STR_02E1, STR_02E2_CURRENCY_UNITS_SELECTION}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 158, 168, 35, 44, STR_0225, STR_02E2_CURRENCY_UNITS_SELECTION}, -{ WWT_FRAME, RESIZE_NONE, 14, 190, 359, 20, 55, STR_MEASURING_UNITS, STR_NULL}, -{ WWT_INSET, RESIZE_NONE, 14, 200, 349, 34, 45, STR_02E4, STR_MEASURING_UNITS_SELECTION}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 338, 348, 35, 44, STR_0225, STR_MEASURING_UNITS_SELECTION}, -{ WWT_FRAME, RESIZE_NONE, 14, 10, 179, 62, 97, STR_02E6_ROAD_VEHICLES, STR_NULL}, -{ WWT_INSET, RESIZE_NONE, 14, 20, 169, 76, 87, STR_02E7, STR_02E8_SELECT_SIDE_OF_ROAD_FOR}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 158, 168, 77, 86, STR_0225, STR_02E8_SELECT_SIDE_OF_ROAD_FOR}, -{ WWT_FRAME, RESIZE_NONE, 14, 190, 359, 62, 97, STR_02EB_TOWN_NAMES, STR_NULL}, -{ WWT_INSET, RESIZE_NONE, 14, 200, 349, 76, 87, STR_02EC, STR_02ED_SELECT_STYLE_OF_TOWN_NAMES}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 338, 348, 77, 86, STR_0225, STR_02ED_SELECT_STYLE_OF_TOWN_NAMES}, -{ WWT_FRAME, RESIZE_NONE, 14, 10, 179, 104, 139, STR_02F4_AUTOSAVE, STR_NULL}, -{ WWT_INSET, RESIZE_NONE, 14, 20, 169, 118, 129, STR_02F5, STR_02F6_SELECT_INTERVAL_BETWEEN}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 158, 168, 119, 128, STR_0225, STR_02F6_SELECT_INTERVAL_BETWEEN}, - -{ WWT_FRAME, RESIZE_NONE, 14, 10, 359, 194, 228, STR_02BC_VEHICLE_DESIGN_NAMES, STR_NULL}, -{ WWT_INSET, RESIZE_NONE, 14, 20, 119, 207, 218, STR_02BD, STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 108, 118, 208, 217, STR_0225, STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 130, 349, 207, 218, STR_02C0_SAVE_CUSTOM_NAMES, STR_02C2_SAVE_CUSTOMIZED_VEHICLE}, - -{ WWT_FRAME, RESIZE_NONE, 14, 190, 359, 104, 139, STR_OPTIONS_LANG, STR_NULL}, -{ WWT_INSET, RESIZE_NONE, 14, 200, 349, 118, 129, STR_OPTIONS_LANG_CBO, STR_OPTIONS_LANG_TIP}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 338, 348, 119, 128, STR_0225, STR_OPTIONS_LANG_TIP}, - -{ WWT_FRAME, RESIZE_NONE, 14, 10, 179, 146, 190, STR_OPTIONS_RES, STR_NULL}, -{ WWT_INSET, RESIZE_NONE, 14, 20, 169, 160, 171, STR_OPTIONS_RES_CBO, STR_OPTIONS_RES_TIP}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 158, 168, 161, 170, STR_0225, STR_OPTIONS_RES_TIP}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 149, 169, 176, 184, STR_EMPTY, STR_OPTIONS_FULLSCREEN_TIP}, - -{ WWT_FRAME, RESIZE_NONE, 14, 190, 359, 146, 190, STR_OPTIONS_SCREENSHOT_FORMAT, STR_NULL}, -{ WWT_INSET, RESIZE_NONE, 14, 200, 349, 160, 171, STR_OPTIONS_SCREENSHOT_FORMAT_CBO, STR_OPTIONS_SCREENSHOT_FORMAT_TIP}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 338, 348, 161, 170, STR_0225, STR_OPTIONS_SCREENSHOT_FORMAT_TIP}, - -{ WIDGETS_END}, -}; - -static const WindowDesc _game_options_desc = { - WDP_CENTER, WDP_CENTER, 370, 239, - WC_GAME_OPTIONS,0, - WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, - _game_options_widgets, - GameOptionsWndProc -}; - - -void ShowGameOptions(void) -{ - DeleteWindowById(WC_GAME_OPTIONS, 0); - AllocateWindowDesc(&_game_options_desc); -} - -typedef struct { - int16 min; - int16 max; - int16 step; - StringID str; -} GameSettingData; - -static const GameSettingData _game_setting_info[] = { - { 0, 7, 1, STR_NULL}, - { 0, 3, 1, STR_6830_IMMEDIATE}, - { 0, 2, 1, STR_6816_LOW}, - { 0, 3, 1, STR_26816_NONE}, - {100, 500, 50, STR_NULL}, - { 2, 4, 1, STR_NULL}, - { 0, 2, 1, STR_6820_LOW}, - { 0, 4, 1, STR_681B_VERY_SLOW}, - { 0, 2, 1, STR_6820_LOW}, - { 0, 2, 1, STR_6823_NONE}, - { 0, 3, 1, STR_6826_X1_5}, - { 0, 2, 1, STR_6820_LOW}, - { 0, 3, 1, STR_682A_VERY_FLAT}, - { 0, 3, 1, STR_VERY_LOW}, - { 0, 1, 1, STR_682E_STEADY}, - { 0, 1, 1, STR_6834_AT_END_OF_LINE_AND_AT_STATIONS}, - { 0, 1, 1, STR_6836_OFF}, - { 0, 2, 1, STR_6839_PERMISSIVE}, -}; - -static inline bool GetBitAndShift(uint32 *b) -{ - uint32 x = *b; - *b >>= 1; - return HASBIT(x, 0); -} - -/* - * A: competitors - * B: start time in months / 3 - * C: town count (2 = high, 0 = low) - * D: industry count (3 = high, 0 = none) - * E: inital loan / 1000 (in GBP) - * F: interest rate - * G: running costs (0 = low, 2 = high) - * H: construction speed of competitors (0 = very slow, 4 = very fast) - * I: intelligence (0-2) - * J: breakdowns (0 = off, 2 = normal) - * K: subsidy multiplier (0 = 1.5, 3 = 4.0) - * L: construction cost (0-2) - * M: terrain type (0 = very flat, 3 = mountainous) - * N: amount of water (0 = very low, 3 = high) - * O: economy (0 = steady, 1 = fluctuating) - * P: Train reversing (0 = end of line + stations, 1 = end of line) - * Q: disasters - * R: area restructuring (0 = permissive, 2 = hostile) - */ -static const int16 _default_game_diff[3][GAME_DIFFICULTY_NUM] = { /* - A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R*/ - {2, 2, 1, 3, 300, 2, 0, 2, 0, 1, 2, 0, 1, 0, 0, 0, 0, 0}, //easy - {4, 1, 1, 2, 150, 3, 1, 3, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1}, //medium - {7, 0, 2, 2, 100, 4, 1, 3, 2, 2, 0, 2, 3, 2, 1, 1, 1, 2}, //hard -}; - -void SetDifficultyLevel(int mode, GameOptions *gm_opt) -{ - int i; - assert(mode <= 3); - - gm_opt->diff_level = mode; - if (mode != 3) { // not custom - for (i = 0; i != GAME_DIFFICULTY_NUM; i++) - ((int*)&gm_opt->diff)[i] = _default_game_diff[mode][i]; - } -} - -extern void StartupEconomy(void); - -enum { - GAMEDIFF_WND_TOP_OFFSET = 45, - GAMEDIFF_WND_ROWSIZE = 9 -}; - -// Temporary holding place of values in the difficulty window until 'Save' is clicked -static GameOptions _opt_mod_temp; -// 0x383E = (1 << 13) | (1 << 12) | (1 << 11) | (1 << 5) | (1 << 4) | (1 << 3) | (1 << 2) | (1 << 1) -#define DIFF_INGAME_DISABLED_BUTTONS 0x383E - -static void GameDifficultyWndProc(Window *w, WindowEvent *e) -{ - switch (e->event) { - case WE_CREATE: // Setup disabled buttons when creating window - /* disable all other difficulty buttons during gameplay except for 'custom' */ - SetWindowWidgetDisabledState(w, 3, _game_mode == GM_NORMAL); - SetWindowWidgetDisabledState(w, 4, _game_mode == GM_NORMAL); - SetWindowWidgetDisabledState(w, 5, _game_mode == GM_NORMAL); - SetWindowWidgetDisabledState(w, 6, _game_mode == GM_NORMAL); - SetWindowWidgetDisabledState(w, 7, _game_mode == GM_EDITOR || _networking); // highscore chart in multiplayer - SetWindowWidgetDisabledState(w, 10, _networking && !_network_server); // Save-button in multiplayer (and if client) - - break; - case WE_PAINT: { - uint32 click_a, click_b, disabled; - int i; - int y, value; - - DrawWindowWidgets(w); - - click_a = _difficulty_click_a; - click_b = _difficulty_click_b; - - /* XXX - Disabled buttons in normal gameplay. Bitshifted for each button to see if - * that bit is set. If it is set, the button is disabled */ - disabled = (_game_mode == GM_NORMAL) ? DIFF_INGAME_DISABLED_BUTTONS : 0; - - y = GAMEDIFF_WND_TOP_OFFSET; - for (i = 0; i != GAME_DIFFICULTY_NUM; i++) { - DrawFrameRect( 5, y, 5 + 8, y + 8, 3, GetBitAndShift(&click_a) ? FR_LOWERED : 0); - DrawFrameRect(15, y, 15 + 8, y + 8, 3, GetBitAndShift(&click_b) ? FR_LOWERED : 0); - if (GetBitAndShift(&disabled) || (_networking && !_network_server)) { - int color = PALETTE_MODIFIER_GREYOUT | _colour_gradient[COLOUR_YELLOW][2]; - GfxFillRect( 6, y + 1, 6 + 8, y + 8, color); - GfxFillRect(16, y + 1, 16 + 8, y + 8, color); - } - - DrawStringCentered(10, y, STR_6819, 0); - DrawStringCentered(20, y, STR_681A, 0); - - - value = _game_setting_info[i].str + ((int*)&_opt_mod_temp.diff)[i]; - if (i == 4) value *= 1000; // XXX - handle currency option - SetDParam(0, value); - DrawString(30, y, STR_6805_MAXIMUM_NO_COMPETITORS + i, 0); - - y += GAMEDIFF_WND_ROWSIZE + 2; // space items apart a bit - } - } break; - - case WE_CLICK: - switch (e->we.click.widget) { - case 8: { /* Difficulty settings widget, decode click */ - const GameSettingData *info; - int x, y; - uint btn, dis; - int val; - - // Don't allow clients to make any changes - if (_networking && !_network_server) - return; - - x = e->we.click.pt.x - 5; - if (!IS_INT_INSIDE(x, 0, 21)) // Button area - return; - - y = e->we.click.pt.y - GAMEDIFF_WND_TOP_OFFSET; - if (y < 0) - return; - - // Get button from Y coord. - btn = y / (GAMEDIFF_WND_ROWSIZE + 2); - if (btn >= GAME_DIFFICULTY_NUM || y % (GAMEDIFF_WND_ROWSIZE + 2) >= 9) - return; - - // Clicked disabled button? - dis = (_game_mode == GM_NORMAL) ? DIFF_INGAME_DISABLED_BUTTONS : 0; - - if (HASBIT(dis, btn)) - return; - - _difficulty_timeout = 5; - - val = ((int*)&_opt_mod_temp.diff)[btn]; - - info = &_game_setting_info[btn]; // get information about the difficulty setting - if (x >= 10) { - // Increase button clicked - val = min(val + info->step, info->max); - SETBIT(_difficulty_click_b, btn); - } else { - // Decrease button clicked - val = max(val - info->step, info->min); - SETBIT(_difficulty_click_a, btn); - } - - // save value in temporary variable - ((int*)&_opt_mod_temp.diff)[btn] = val; - SetDifficultyLevel(3, &_opt_mod_temp); // set difficulty level to custom - SetWindowDirty(w); - } break; - case 3: case 4: case 5: case 6: /* Easy / Medium / Hard / Custom */ - // temporarily change difficulty level - RaiseWindowWidget(w, _opt_mod_temp.diff_level + 3); - SetDifficultyLevel(e->we.click.widget - 3, &_opt_mod_temp); - LowerWindowWidget(w, _opt_mod_temp.diff_level + 3); - SetWindowDirty(w); - break; - case 7: /* Highscore Table */ - ShowHighscoreTable(_opt_mod_temp.diff_level, -1); - break; - case 10: { /* Save button - save changes */ - int btn, val; - for (btn = 0; btn != GAME_DIFFICULTY_NUM; btn++) { - val = ((int*)&_opt_mod_temp.diff)[btn]; - // if setting has changed, change it - if (val != ((int*)&_opt_ptr->diff)[btn]) - DoCommandP(0, btn, val, NULL, CMD_CHANGE_DIFFICULTY_LEVEL); - } - DoCommandP(0, -1, _opt_mod_temp.diff_level, NULL, CMD_CHANGE_DIFFICULTY_LEVEL); - DeleteWindow(w); - // If we are in the editor, we should reload the economy. - // This way when you load a game, the max loan and interest rate - // are loaded correctly. - if (_game_mode == GM_EDITOR) - StartupEconomy(); - break; - } - case 11: /* Cancel button - close window, abandon changes */ - DeleteWindow(w); - break; - } break; - - case WE_MOUSELOOP: /* Handle the visual 'clicking' of the buttons */ - if (_difficulty_timeout != 0 && !--_difficulty_timeout) { - _difficulty_click_a = 0; - _difficulty_click_b = 0; - SetWindowDirty(w); - } - break; - } -} - -#undef DIFF_INGAME_DISABLED_BUTTONS - -static const Widget _game_difficulty_widgets[] = { -{ WWT_CLOSEBOX, RESIZE_NONE, 10, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, -{ WWT_CAPTION, RESIZE_NONE, 10, 11, 369, 0, 13, STR_6800_DIFFICULTY_LEVEL, STR_018C_WINDOW_TITLE_DRAG_THIS}, -{ WWT_PANEL, RESIZE_NONE, 10, 0, 369, 14, 29, 0x0, STR_NULL}, -{ WWT_PUSHTXTBTN, RESIZE_NONE, 3, 10, 96, 16, 27, STR_6801_EASY, STR_NULL}, -{ WWT_PUSHTXTBTN, RESIZE_NONE, 3, 97, 183, 16, 27, STR_6802_MEDIUM, STR_NULL}, -{ WWT_PUSHTXTBTN, RESIZE_NONE, 3, 184, 270, 16, 27, STR_6803_HARD, STR_NULL}, -{ WWT_PUSHTXTBTN, RESIZE_NONE, 3, 271, 357, 16, 27, STR_6804_CUSTOM, STR_NULL}, -{ WWT_TEXTBTN, RESIZE_NONE, 10, 0, 369, 30, 41, STR_6838_SHOW_HI_SCORE_CHART, STR_NULL}, -{ WWT_PANEL, RESIZE_NONE, 10, 0, 369, 42, 262, 0x0, STR_NULL}, -{ WWT_PANEL, RESIZE_NONE, 10, 0, 369, 263, 278, 0x0, STR_NULL}, -{ WWT_PUSHTXTBTN, RESIZE_NONE, 3, 105, 185, 265, 276, STR_OPTIONS_SAVE_CHANGES, STR_NULL}, -{ WWT_PUSHTXTBTN, RESIZE_NONE, 3, 186, 266, 265, 276, STR_012E_CANCEL, STR_NULL}, -{ WIDGETS_END}, -}; - -static const WindowDesc _game_difficulty_desc = { - WDP_CENTER, WDP_CENTER, 370, 279, - WC_GAME_OPTIONS,0, - WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET, - _game_difficulty_widgets, - GameDifficultyWndProc -}; - -void ShowGameDifficulty(void) -{ - DeleteWindowById(WC_GAME_OPTIONS, 0); - /* Copy current settings (ingame or in intro) to temporary holding place - * change that when setting stuff, copy back on clicking 'OK' */ - _opt_mod_temp = *_opt_ptr; - AllocateWindowDesc(&_game_difficulty_desc); -} - -static const char *_patches_ui[] = { - "vehicle_speed", - "status_long_date", - "show_finances", - "autoscroll", - "reverse_scroll", - "errmsg_duration", - "toolbar_pos", - "measure_tooltip", - "window_snap_radius", - "invisible_trees", - "population_in_label", - "link_terraform_toolbar", - "liveries", - "prefer_teamchat", -}; - -static const char *_patches_construction[] = { - "build_on_slopes", - "extra_dynamite", - "longbridges", - "signal_side", - "always_small_airport", - "drag_signals_density", - "oil_refinery_limit", -}; - -static const char *_patches_stations[] = { - "join_stations", - "full_load_any", - "improved_load", - "selectgoods", - "new_nonstop", - "nonuniform_stations", - "station_spread", - "serviceathelipad", - "modified_catchment", - "gradual_loading", -}; - -static const char *_patches_economy[] = { - "inflation", - "build_rawmaterial_ind", - "multiple_industry_per_town", - "same_industry_close", - "bribe", - "colored_news_year", - "ending_year", - "smooth_economy", - "allow_shares", -}; - -static const char *_patches_ai[] = { - "ainew_active", - "ai_in_multiplayer", - "ai_disable_veh_train", - "ai_disable_veh_roadveh", - "ai_disable_veh_aircraft", - "ai_disable_veh_ship", -}; - -static const char *_patches_vehicles[] = { - "realistic_acceleration", - "forbid_90_deg", - "mammoth_trains", - "gotodepot", - "roadveh_queue", - "new_pathfinding_all", - "yapf.ship_use_yapf", - "yapf.road_use_yapf", - "yapf.rail_use_yapf", - "train_income_warn", - "order_review_system", - "never_expire_vehicles", - "lost_train_warn", - "autorenew", - "autorenew_months", - "autorenew_money", - "max_trains", - "max_roadveh", - "max_aircraft", - "max_ships", - "servint_ispercent", - "servint_trains", - "servint_roadveh", - "servint_ships", - "servint_aircraft", - "no_servicing_if_no_breakdowns", - "wagon_speed_limits", - "disable_elrails", - "freight_trains", -}; - -typedef struct PatchEntry { - const SettingDesc *setting; - uint index; -} PatchEntry; - -typedef struct PatchPage { - const char **names; - PatchEntry *entries; - byte num; -} PatchPage; - -/* PatchPage holds the categories, the number of elements in each category - * and (in NULL) a dynamic array of settings based on the string-representations - * of the settings. This way there is no worry about indeces, and such */ -static PatchPage _patches_page[] = { - {_patches_ui, NULL, lengthof(_patches_ui)}, - {_patches_construction, NULL, lengthof(_patches_construction)}, - {_patches_vehicles, NULL, lengthof(_patches_vehicles)}, - {_patches_stations, NULL, lengthof(_patches_stations)}, - {_patches_economy, NULL, lengthof(_patches_economy)}, - {_patches_ai, NULL, lengthof(_patches_ai)}, -}; - -/** The main patches window. Shows a number of categories on top and - * a selection of patches in that category. - * Uses WP(w, def_d) macro - data_1, data_2, data_3 */ -static void PatchesSelectionWndProc(Window *w, WindowEvent *e) -{ - static Patches *patches_ptr; - - switch (e->event) { - case WE_CREATE: { - static bool first_time = true; - - patches_ptr = (_game_mode == GM_MENU) ? &_patches_newgame : &_patches; - - /* Build up the dynamic settings-array only once per OpenTTD session */ - if (first_time) { - PatchPage *page; - for (page = &_patches_page[0]; page != endof(_patches_page); page++) { - uint i; - - page->entries = malloc(page->num * sizeof(*page->entries)); - for (i = 0; i != page->num; i++) { - uint index; - const SettingDesc *sd = GetPatchFromName(page->names[i], &index); - assert(sd != NULL); - - page->entries[i].setting = sd; - page->entries[i].index = index; - } - } - first_time = false; - } - LowerWindowWidget(w, 4); - } break; - - case WE_PAINT: { - int x, y; - const PatchPage *page = &_patches_page[WP(w,def_d).data_1]; - uint i; - - /* Set up selected category */ - DrawWindowWidgets(w); - - x = 5; - y = 47; - for (i = 0; i != page->num; i++) { - const SettingDesc *sd = page->entries[i].setting; - const SettingDescBase *sdb = &sd->desc; - const void *var = GetVariableAddress(patches_ptr, &sd->save); - bool editable = true; - bool disabled = false; - - // We do not allow changes of some items when we are a client in a networkgame - if (!(sd->save.conv & SLF_NETWORK_NO) && _networking && !_network_server) editable = false; - if ((sdb->flags & SGF_NETWORK_ONLY) && !_networking) editable = false; - - if (sdb->cmd == SDT_BOOLX) { - static const int _bool_ctabs[2][2] = {{9, 4}, {7, 6}}; - /* Draw checkbox for boolean-value either on/off */ - bool on = (*(bool*)var); - - DrawFrameRect(x, y, x + 19, y + 8, _bool_ctabs[!!on][!!editable], on ? FR_LOWERED : 0); - SetDParam(0, on ? STR_CONFIG_PATCHES_ON : STR_CONFIG_PATCHES_OFF); - } else { - int32 value; - - value = (int32)ReadValue(var, sd->save.conv); - - /* Draw [<][>] boxes for settings of an integer-type */ - DrawArrowButtons(x, y, 3, WP(w,def_d).data_2 - (i * 2), (editable && value != sdb->min), (editable && value != sdb->max)); - - disabled = (value == 0) && (sdb->flags & SGF_0ISDISABLED); - if (disabled) { - SetDParam(0, STR_CONFIG_PATCHES_DISABLED); - } else { - if (sdb->flags & SGF_CURRENCY) { - SetDParam(0, STR_CONFIG_PATCHES_CURRENCY); - } else if (sdb->flags & SGF_MULTISTRING) { - SetDParam(0, sdb->str + value + 1); - } else { - SetDParam(0, (sdb->flags & SGF_NOCOMMA) ? STR_CONFIG_PATCHES_INT32 : STR_7024); - } - SetDParam(1, value); - } - } - DrawString(30, y, (sdb->str) + disabled, 0); - y += 11; - } - break; - } - - case WE_CLICK: - switch (e->we.click.widget) { - case 3: { - const PatchPage *page = &_patches_page[WP(w,def_d).data_1]; - const SettingDesc *sd; - void *var; - int32 value; - int x, y; - byte btn; - - y = e->we.click.pt.y - 46 - 1; - if (y < 0) return; - - x = e->we.click.pt.x - 5; - if (x < 0) return; - - btn = y / 11; - if (y % 11 > 9) return; - if (btn >= page->num) return; - - sd = page->entries[btn].setting; - - /* return if action is only active in network, or only settable by server */ - if ((sd->desc.flags & SGF_NETWORK_ONLY) && !_networking) return; - if (!(sd->save.conv & SLF_NETWORK_NO) && _networking && !_network_server) return; - - var = GetVariableAddress(patches_ptr, &sd->save); - value = (int32)ReadValue(var, sd->save.conv); - - /* clicked on the icon on the left side. Either scroller or bool on/off */ - if (x < 21) { - const SettingDescBase *sdb = &sd->desc; - int32 oldvalue = value; - - switch (sdb->cmd) { - case SDT_BOOLX: value ^= 1; break; - case SDT_NUMX: { - /* Add a dynamic step-size to the scroller. In a maximum of - * 50-steps you should be able to get from min to max, - * unless specified otherwise in the 'interval' variable - * of the current patch. */ - uint32 step = (sdb->interval == 0) ? ((sdb->max - sdb->min) / 50) : sdb->interval; - if (step == 0) step = 1; - - // don't allow too fast scrolling - if ((w->flags4 & WF_TIMEOUT_MASK) > 2 << WF_TIMEOUT_SHL) { - _left_button_clicked = false; - return; - } - - /* Increase or decrease the value and clamp it to extremes */ - if (x >= 10) { - value += step; - if (value > sdb->max) value = sdb->max; - } else { - value -= step; - if (value < sdb->min) value = (sdb->flags & SGF_0ISDISABLED) ? 0 : sdb->min; - } - - /* Set up scroller timeout */ - if (value != oldvalue) { - WP(w,def_d).data_2 = btn * 2 + 1 + ((x >= 10) ? 1 : 0); - w->flags4 |= 5 << WF_TIMEOUT_SHL; - _left_button_clicked = false; - } - } break; - default: NOT_REACHED(); - } - - if (value != oldvalue) { - SetPatchValue(page->entries[btn].index, patches_ptr, value); - SetWindowDirty(w); - } - } else { - /* only open editbox for types that its sensible for */ - if (sd->desc.cmd != SDT_BOOLX && !(sd->desc.flags & SGF_MULTISTRING)) { - /* Show the correct currency-translated value */ - if (sd->desc.flags & SGF_CURRENCY) value *= _currency->rate; - - WP(w,def_d).data_3 = btn; - SetDParam(0, value); - ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_CONFIG_PATCHES_QUERY_CAPT, 10, 100, w, CS_NUMERAL); - } - } - - break; - } - case 4: case 5: case 6: case 7: case 8: case 9: - RaiseWindowWidget(w, WP(w, def_d).data_1 + 4); - WP(w, def_d).data_1 = e->we.click.widget - 4; - LowerWindowWidget(w, WP(w, def_d).data_1 + 4); - DeleteWindowById(WC_QUERY_STRING, 0); - SetWindowDirty(w); - break; - } - break; - - case WE_TIMEOUT: - WP(w,def_d).data_2 = 0; - SetWindowDirty(w); - break; - - case WE_ON_EDIT_TEXT: { - if (e->we.edittext.str != NULL) { - const PatchEntry *pe = &_patches_page[WP(w,def_d).data_1].entries[WP(w,def_d).data_3]; - const SettingDesc *sd = pe->setting; - int32 value = atoi(e->we.edittext.str); - - /* Save the correct currency-translated value */ - if (sd->desc.flags & SGF_CURRENCY) value /= _currency->rate; - - SetPatchValue(pe->index, patches_ptr, value); - SetWindowDirty(w); - } - break; - } - - case WE_DESTROY: - DeleteWindowById(WC_QUERY_STRING, 0); - break; - } -} - -static const Widget _patches_selection_widgets[] = { -{ WWT_CLOSEBOX, RESIZE_NONE, 10, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, -{ WWT_CAPTION, RESIZE_NONE, 10, 11, 369, 0, 13, STR_CONFIG_PATCHES_CAPTION, STR_018C_WINDOW_TITLE_DRAG_THIS}, -{ WWT_PANEL, RESIZE_NONE, 10, 0, 369, 14, 41, 0x0, STR_NULL}, -{ WWT_PANEL, RESIZE_NONE, 10, 0, 369, 42, 370, 0x0, STR_NULL}, - -{ WWT_TEXTBTN, RESIZE_NONE, 3, 10, 96, 16, 27, STR_CONFIG_PATCHES_GUI, STR_NULL}, -{ WWT_TEXTBTN, RESIZE_NONE, 3, 97, 183, 16, 27, STR_CONFIG_PATCHES_CONSTRUCTION, STR_NULL}, -{ WWT_TEXTBTN, RESIZE_NONE, 3, 184, 270, 16, 27, STR_CONFIG_PATCHES_VEHICLES, STR_NULL}, -{ WWT_TEXTBTN, RESIZE_NONE, 3, 271, 357, 16, 27, STR_CONFIG_PATCHES_STATIONS, STR_NULL}, -{ WWT_TEXTBTN, RESIZE_NONE, 3, 10, 96, 28, 39, STR_CONFIG_PATCHES_ECONOMY, STR_NULL}, -{ WWT_TEXTBTN, RESIZE_NONE, 3, 97, 183, 28, 39, STR_CONFIG_PATCHES_AI, STR_NULL}, -{ WIDGETS_END}, -}; - -static const WindowDesc _patches_selection_desc = { - WDP_CENTER, WDP_CENTER, 370, 371, - WC_GAME_OPTIONS,0, - WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET, - _patches_selection_widgets, - PatchesSelectionWndProc, -}; - -void ShowPatchesSelection(void) -{ - DeleteWindowById(WC_GAME_OPTIONS, 0); - AllocateWindowDesc(&_patches_selection_desc); -} - - -/** - * Draw [<][>] boxes. - * @param x the x position to draw - * @param y the y position to draw - * @param ctab the color of the buttons - * @param state 0 = none clicked, 1 = first clicked, 2 = second clicked - * @param clickable_left is the left button clickable? - * @param clickable_right is the right button clickable? - */ -void DrawArrowButtons(int x, int y, int ctab, byte state, bool clickable_left, bool clickable_right) -{ - int color = PALETTE_MODIFIER_GREYOUT | _colour_gradient[COLOUR_YELLOW][2]; - - DrawFrameRect(x, y + 1, x + 9, y + 9, ctab, (state == 1) ? FR_LOWERED : 0); - DrawFrameRect(x + 10, y + 1, x + 19, y + 9, ctab, (state == 2) ? FR_LOWERED : 0); - DrawStringCentered(x + 5, y + 1, STR_6819, 0); // [<] - DrawStringCentered(x + 15, y + 1, STR_681A, 0); // [>] - - /* Grey out the buttons that aren't clickable */ - if (!clickable_left) - GfxFillRect(x + 1, y + 1, x + 1 + 8, y + 8, color); - if (!clickable_right) - GfxFillRect(x + 11, y + 1, x + 11 + 8, y + 8, color); -} - -static char _str_separator[2]; - -static void CustCurrencyWndProc(Window *w, WindowEvent *e) -{ - switch (e->event) { - case WE_PAINT: { - int x; - int y = 20; - int clk = WP(w,def_d).data_1; - DrawWindowWidgets(w); - - // exchange rate - DrawArrowButtons(10, y, 3, GB(clk, 0, 2), true, true); - SetDParam(0, 1); - SetDParam(1, 1); - DrawString(35, y + 1, STR_CURRENCY_EXCHANGE_RATE, 0); - y += 12; - - // separator - DrawFrameRect(10, y + 1, 29, y + 9, 0, GB(clk, 2, 2) ? FR_LOWERED : 0); - x = DrawString(35, y + 1, STR_CURRENCY_SEPARATOR, 0); - DoDrawString(_str_separator, x + 4, y + 1, 6); - y += 12; - - // prefix - DrawFrameRect(10, y + 1, 29, y + 9, 0, GB(clk, 4, 2) ? FR_LOWERED : 0); - x = DrawString(35, y + 1, STR_CURRENCY_PREFIX, 0); - DoDrawString(_custom_currency.prefix, x + 4, y + 1, 6); - y += 12; - - // suffix - DrawFrameRect(10, y + 1, 29, y + 9, 0, GB(clk, 6, 2) ? FR_LOWERED : 0); - x = DrawString(35, y + 1, STR_CURRENCY_SUFFIX, 0); - DoDrawString(_custom_currency.suffix, x + 4, y + 1, 6); - y += 12; - - // switch to euro - DrawArrowButtons(10, y, 3, GB(clk, 8, 2), true, true); - SetDParam(0, _custom_currency.to_euro); - DrawString(35, y + 1, (_custom_currency.to_euro != CF_NOEURO) ? STR_CURRENCY_SWITCH_TO_EURO : STR_CURRENCY_SWITCH_TO_EURO_NEVER, 0); - y += 12; - - // Preview - y += 12; - SetDParam(0, 10000); - DrawString(35, y + 1, STR_CURRENCY_PREVIEW, 0); - break; - } - - case WE_CLICK: { - int line = (e->we.click.pt.y - 20) / 12; - int len = 0; - int x = e->we.click.pt.x; - StringID str = 0; - CharSetFilter afilter = CS_ALPHANUMERAL; - - switch (line) { - case 0: // rate - if (IS_INT_INSIDE(x, 10, 30)) { // clicked buttons - if (x < 20) { - if (_custom_currency.rate > 1) _custom_currency.rate--; - WP(w,def_d).data_1 = 1 << (line * 2 + 0); - } else { - if (_custom_currency.rate < 5000) _custom_currency.rate++; - WP(w,def_d).data_1 = 1 << (line * 2 + 1); - } - } else { // enter text - SetDParam(0, _custom_currency.rate); - str = STR_CONFIG_PATCHES_INT32; - len = 4; - afilter = CS_NUMERAL; - } - break; - - case 1: // separator - if (IS_INT_INSIDE(x, 10, 30)) { // clicked button - WP(w,def_d).data_1 = 1 << (line * 2 + 1); - } - str = BindCString(_str_separator); - len = 1; - break; - - case 2: // prefix - if (IS_INT_INSIDE(x, 10, 30)) { // clicked button - WP(w,def_d).data_1 = 1 << (line * 2 + 1); - } - str = BindCString(_custom_currency.prefix); - len = 12; - break; - - case 3: // suffix - if (IS_INT_INSIDE(x, 10, 30)) { // clicked button - WP(w,def_d).data_1 = 1 << (line * 2 + 1); - } - str = BindCString(_custom_currency.suffix); - len = 12; - break; - - case 4: // to euro - if (IS_INT_INSIDE(x, 10, 30)) { // clicked buttons - if (x < 20) { - _custom_currency.to_euro = (_custom_currency.to_euro <= 2000) ? - CF_NOEURO : _custom_currency.to_euro - 1; - WP(w,def_d).data_1 = 1 << (line * 2 + 0); - } else { - _custom_currency.to_euro = - clamp(_custom_currency.to_euro + 1, 2000, MAX_YEAR); - WP(w,def_d).data_1 = 1 << (line * 2 + 1); - } - } else { // enter text - SetDParam(0, _custom_currency.to_euro); - str = STR_CONFIG_PATCHES_INT32; - len = 4; - afilter = CS_NUMERAL; - } - break; - } - - if (len != 0) { - WP(w, def_d).data_2 = line; - ShowQueryString(str, STR_CURRENCY_CHANGE_PARAMETER, len + 1, 250, w, afilter); - } - - w->flags4 |= 5 << WF_TIMEOUT_SHL; - SetWindowDirty(w); - break; - } - - case WE_ON_EDIT_TEXT: { - const char *b = e->we.edittext.str; - - switch (WP(w,def_d).data_2) { - case 0: /* Exchange rate */ - _custom_currency.rate = clamp(atoi(b), 1, 5000); - break; - - case 1: /* Thousands seperator */ - _custom_currency.separator = (b[0] == '\0') ? ' ' : b[0]; - ttd_strlcpy(_str_separator, b, lengthof(_str_separator)); - break; - - case 2: /* Currency prefix */ - ttd_strlcpy(_custom_currency.prefix, b, lengthof(_custom_currency.prefix)); - break; - - case 3: /* Currency suffix */ - ttd_strlcpy(_custom_currency.suffix, b, lengthof(_custom_currency.suffix)); - break; - - case 4: { /* Year to switch to euro */ - int val = atoi(b); - - _custom_currency.to_euro = - (val < 2000 ? CF_NOEURO : min(val, MAX_YEAR)); - break; - } - } - MarkWholeScreenDirty(); - break; - } - - case WE_TIMEOUT: - WP(w,def_d).data_1 = 0; - SetWindowDirty(w); - break; - - case WE_DESTROY: - DeleteWindowById(WC_QUERY_STRING, 0); - MarkWholeScreenDirty(); - break; - } -} - -static const Widget _cust_currency_widgets[] = { -{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, -{ WWT_CAPTION, RESIZE_NONE, 14, 11, 229, 0, 13, STR_CURRENCY_WINDOW, STR_018C_WINDOW_TITLE_DRAG_THIS}, -{ WWT_PANEL, RESIZE_NONE, 14, 0, 229, 14, 119, 0x0, STR_NULL}, -{ WIDGETS_END}, -}; - -static const WindowDesc _cust_currency_desc = { - WDP_CENTER, WDP_CENTER, 230, 120, - WC_CUSTOM_CURRENCY, 0, - WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, - _cust_currency_widgets, - CustCurrencyWndProc, -}; - -static void ShowCustCurrency(void) -{ - _str_separator[0] = _custom_currency.separator; - _str_separator[1] = '\0'; - - DeleteWindowById(WC_CUSTOM_CURRENCY, 0); - AllocateWindowDesc(&_cust_currency_desc); -}