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@@ -1037,25 +1037,25 @@ SettingEntry *SettingEntry::FindEntry(ui
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* @param right Right-most x position to draw strings at.
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* @param base_y Upper-most position in window/panel to start drawing \a first_row
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* @param first_row First row number to draw
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* @param max_row Row-number to stop drawing (the row-number of the row below the last row to draw)
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* @param cur_row Current row number (internal variable)
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* @param parent_last Last-field booleans of parent page level (page level \e i sets bit \e i to 1 if it is its last field)
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* @return Row number of the next row to draw
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*/
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uint SettingEntry::Draw(GameSettings *settings_ptr, int left, int right, int base_y, uint first_row, uint max_row, uint cur_row, uint parent_last)
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{
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if (cur_row >= max_row) return cur_row;
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bool rtl = _dynlang.text_dir == TD_RTL;
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bool rtl = _current_text_dir == TD_RTL;
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int offset = rtl ? -4 : 4;
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int level_width = rtl ? -LEVEL_WIDTH : LEVEL_WIDTH;
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int x = rtl ? right : left;
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int y = base_y;
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if (cur_row >= first_row) {
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int colour = _colour_gradient[COLOUR_ORANGE][4];
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y = base_y + (cur_row - first_row) * SETTING_HEIGHT; // Compute correct y start position
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/* Draw vertical for parent nesting levels */
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for (uint lvl = 0; lvl < this->level; lvl++) {
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if (!HasBit(parent_last, lvl)) GfxDrawLine(x + offset, y, x + offset, y + SETTING_HEIGHT - 1, colour);
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@@ -1117,25 +1117,25 @@ static const void *ResolveVariableAddres
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* @param left Left-most position in window/panel to start drawing
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* @param right Right-most position in window/panel to draw
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* @param y Upper-most position in window/panel to start drawing
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* @param state State of the left + right arrow buttons to draw for the setting
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*/
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void SettingEntry::DrawSetting(GameSettings *settings_ptr, const SettingDesc *sd, int left, int right, int y, int state)
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{
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const SettingDescBase *sdb = &sd->desc;
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const void *var = ResolveVariableAddress(settings_ptr, sd);
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bool editable = true;
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bool disabled = false;
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bool rtl = _dynlang.text_dir == TD_RTL;
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bool rtl = _current_text_dir == TD_RTL;
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uint buttons_left = rtl ? right - 19 : left;
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uint text_left = left + (rtl ? 0 : 25);
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uint text_right = right - (rtl ? 25 : 0);
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uint button_y = y + (SETTING_HEIGHT - 11) / 2;
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/* We do not allow changes of some items when we are a client in a networkgame */
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if (!(sd->save.conv & SLF_NETWORK_NO) && _networking && !_network_server && !(sdb->flags & SGF_PER_COMPANY)) editable = false;
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if ((sdb->flags & SGF_NETWORK_ONLY) && !_networking) editable = false;
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if ((sdb->flags & SGF_NO_NETWORK) && _networking) editable = false;
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if (sdb->cmd == SDT_BOOLX) {
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static const Colours _bool_ctabs[2][2] = {{COLOUR_CREAM, COLOUR_RED}, {COLOUR_DARK_GREEN, COLOUR_GREEN}};
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@@ -1557,25 +1557,25 @@ struct GameSettingsWindow : Window {
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virtual void OnClick(Point pt, int widget, int click_count)
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{
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if (widget != SETTINGSEL_OPTIONSPANEL) return;
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uint btn = this->vscroll->GetScrolledRowFromWidget(pt.y, this, SETTINGSEL_OPTIONSPANEL, SETTINGTREE_TOP_OFFSET - 1);
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if (btn == INT_MAX) return;
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uint cur_row = 0;
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SettingEntry *pe = _settings_main_page.FindEntry(btn, &cur_row);
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if (pe == NULL) return; // Clicked below the last setting of the page
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int x = (_dynlang.text_dir == TD_RTL ? this->width - pt.x : pt.x) - SETTINGTREE_LEFT_OFFSET - (pe->level + 1) * LEVEL_WIDTH; // Shift x coordinate
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int x = (_current_text_dir == TD_RTL ? this->width - pt.x : pt.x) - SETTINGTREE_LEFT_OFFSET - (pe->level + 1) * LEVEL_WIDTH; // Shift x coordinate
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if (x < 0) return; // Clicked left of the entry
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if ((pe->flags & SEF_KIND_MASK) == SEF_SUBTREE_KIND) {
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pe->d.sub.folded = !pe->d.sub.folded; // Flip 'folded'-ness of the sub-page
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this->vscroll->SetCount(_settings_main_page.Length());
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this->SetDirty();
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return;
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}
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assert((pe->flags & SEF_KIND_MASK) == SEF_SETTING_KIND);
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const SettingDesc *sd = pe->d.entry.setting;
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@@ -1622,25 +1622,25 @@ struct GameSettingsWindow : Window {
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if (value < sdb->min) value = sdb->min; // skip between "disabled" and minimum
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} else {
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value -= step;
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if (value < sdb->min) value = (sdb->flags & SGF_0ISDISABLED) ? 0 : sdb->min;
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}
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/* Set up scroller timeout for numeric values */
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if (value != oldvalue && !(sd->desc.flags & SGF_MULTISTRING)) {
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if (this->clicked_entry != NULL) { // Release previous buttons if any
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this->clicked_entry->SetButtons(0);
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}
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this->clicked_entry = pe;
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this->clicked_entry->SetButtons((x >= 10) != (_dynlang.text_dir == TD_RTL) ? SEF_RIGHT_DEPRESSED : SEF_LEFT_DEPRESSED);
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this->clicked_entry->SetButtons((x >= 10) != (_current_text_dir == TD_RTL) ? SEF_RIGHT_DEPRESSED : SEF_LEFT_DEPRESSED);
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this->flags4 |= WF_TIMEOUT_BEGIN;
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_left_button_clicked = false;
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}
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break;
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}
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default: NOT_REACHED();
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}
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if (value != oldvalue) {
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if ((sd->desc.flags & SGF_PER_COMPANY) != 0) {
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SetCompanySetting(pe->d.entry.index, value);
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@@ -1744,25 +1744,25 @@ void ShowGameSettings()
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* @param clickable_right is the right button clickable?
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*/
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void DrawArrowButtons(int x, int y, Colours button_colour, byte state, bool clickable_left, bool clickable_right)
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{
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int colour = _colour_gradient[button_colour][2];
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DrawFrameRect(x, y + 1, x + 9, y + 9, button_colour, (state == 1) ? FR_LOWERED : FR_NONE);
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DrawFrameRect(x + 10, y + 1, x + 19, y + 9, button_colour, (state == 2) ? FR_LOWERED : FR_NONE);
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DrawSprite(SPR_ARROW_LEFT, PAL_NONE, x + WD_IMGBTN_LEFT, y + WD_IMGBTN_TOP);
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DrawSprite(SPR_ARROW_RIGHT, PAL_NONE, x + WD_IMGBTN_LEFT + 10, y + WD_IMGBTN_TOP);
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/* Grey out the buttons that aren't clickable */
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bool rtl = _dynlang.text_dir == TD_RTL;
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bool rtl = _current_text_dir == TD_RTL;
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if (rtl ? !clickable_right : !clickable_left) {
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GfxFillRect(x + 1, y + 1, x + 1 + 8, y + 8, colour, FILLRECT_CHECKER);
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}
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if (rtl ? !clickable_left : !clickable_right) {
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GfxFillRect(x + 11, y + 1, x + 11 + 8, y + 8, colour, FILLRECT_CHECKER);
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}
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}
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/** Widget numbers of the custom currency window. */
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enum CustomCurrencyWidgets {
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CUSTCURR_RATE_DOWN,
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CUSTCURR_RATE_UP,
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