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@@ -1025,49 +1025,49 @@ SettingEntry *SettingEntry::FindEntry(ui
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* only drawn when another entry follows, that it prevents output like
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* \verbatim
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* |-- setting
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* |-- (-) - Title
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* | |-- setting
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* | |-- setting
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* \endverbatim
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* The left-most vertical line is not wanted. It is prevented by setting the
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* appropiate bit in the \a parent_last parameter.
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*
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* @param settings_ptr Pointer to current values of all settings
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* @param left Left-most position in window/panel to start drawing \a first_row
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* @param right Right-most x position to draw strings at.
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* @param base_y Upper-most position in window/panel to start drawing \a first_row
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* @param first_row First row number to draw
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* @param max_row Row-number to stop drawing (the row-number of the row below the last row to draw)
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* @param cur_row Current row number (internal variable)
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* @param parent_last Last-field booleans of parent page level (page level \e i sets bit \e i to 1 if it is its last field)
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* @return Row number of the next row to draw
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*/
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uint SettingEntry::Draw(GameSettings *settings_ptr, int left, int right, int base_y, uint first_row, uint max_row, uint cur_row, uint parent_last)
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{
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if (cur_row >= max_row) return cur_row;
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bool rtl = _dynlang.text_dir == TD_RTL;
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bool rtl = _current_text_dir == TD_RTL;
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int offset = rtl ? -4 : 4;
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int level_width = rtl ? -LEVEL_WIDTH : LEVEL_WIDTH;
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int x = rtl ? right : left;
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int y = base_y;
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if (cur_row >= first_row) {
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int colour = _colour_gradient[COLOUR_ORANGE][4];
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y = base_y + (cur_row - first_row) * SETTING_HEIGHT; // Compute correct y start position
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/* Draw vertical for parent nesting levels */
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for (uint lvl = 0; lvl < this->level; lvl++) {
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if (!HasBit(parent_last, lvl)) GfxDrawLine(x + offset, y, x + offset, y + SETTING_HEIGHT - 1, colour);
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x += level_width;
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}
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/* draw own |- prefix */
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int halfway_y = y + SETTING_HEIGHT / 2;
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int bottom_y = (flags & SEF_LAST_FIELD) ? halfway_y : y + SETTING_HEIGHT - 1;
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GfxDrawLine(x + offset, y, x + offset, bottom_y, colour);
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/* Small horizontal line from the last vertical line */
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GfxDrawLine(x + offset, halfway_y, x + level_width - offset, halfway_y, colour);
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x += level_width;
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}
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switch (this->flags & SEF_KIND_MASK) {
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@@ -1105,49 +1105,49 @@ static const void *ResolveVariableAddres
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} else {
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return GetVariableAddress(&_settings_client.company, &sd->save);
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}
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} else {
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return GetVariableAddress(settings_ptr, &sd->save);
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}
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}
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/**
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* Private function to draw setting value (button + text + current value)
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* @param settings_ptr Pointer to current values of all settings
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* @param sd Pointer to value description of setting to draw
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* @param left Left-most position in window/panel to start drawing
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* @param right Right-most position in window/panel to draw
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* @param y Upper-most position in window/panel to start drawing
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* @param state State of the left + right arrow buttons to draw for the setting
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*/
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void SettingEntry::DrawSetting(GameSettings *settings_ptr, const SettingDesc *sd, int left, int right, int y, int state)
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{
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const SettingDescBase *sdb = &sd->desc;
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const void *var = ResolveVariableAddress(settings_ptr, sd);
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bool editable = true;
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bool disabled = false;
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bool rtl = _dynlang.text_dir == TD_RTL;
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bool rtl = _current_text_dir == TD_RTL;
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uint buttons_left = rtl ? right - 19 : left;
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uint text_left = left + (rtl ? 0 : 25);
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uint text_right = right - (rtl ? 25 : 0);
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uint button_y = y + (SETTING_HEIGHT - 11) / 2;
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/* We do not allow changes of some items when we are a client in a networkgame */
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if (!(sd->save.conv & SLF_NETWORK_NO) && _networking && !_network_server && !(sdb->flags & SGF_PER_COMPANY)) editable = false;
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if ((sdb->flags & SGF_NETWORK_ONLY) && !_networking) editable = false;
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if ((sdb->flags & SGF_NO_NETWORK) && _networking) editable = false;
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if (sdb->cmd == SDT_BOOLX) {
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static const Colours _bool_ctabs[2][2] = {{COLOUR_CREAM, COLOUR_RED}, {COLOUR_DARK_GREEN, COLOUR_GREEN}};
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/* Draw checkbox for boolean-value either on/off */
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bool on = (*(bool*)var);
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DrawFrameRect(buttons_left, button_y, buttons_left + 19, button_y + 8, _bool_ctabs[!!on][!!editable], on ? FR_LOWERED : FR_NONE);
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SetDParam(0, on ? STR_CONFIG_SETTING_ON : STR_CONFIG_SETTING_OFF);
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} else {
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int32 value;
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value = (int32)ReadValue(var, sd->save.conv);
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/* Draw [<][>] boxes for settings of an integer-type */
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DrawArrowButtons(buttons_left, button_y, COLOUR_YELLOW, state, editable && value != (sdb->flags & SGF_0ISDISABLED ? 0 : sdb->min), editable && (uint32)value != sdb->max);
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@@ -1545,49 +1545,49 @@ struct GameSettingsWindow : Window {
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{
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if (widget != SETTINGSEL_OPTIONSPANEL) return;
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_settings_main_page.Draw(settings_ptr, r.left + SETTINGTREE_LEFT_OFFSET, r.right - SETTINGTREE_RIGHT_OFFSET, r.top + SETTINGTREE_TOP_OFFSET,
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this->vscroll->GetPosition(), this->vscroll->GetPosition() + this->vscroll->GetCapacity());
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}
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virtual void OnPaint()
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{
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this->DrawWidgets();
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}
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virtual void OnClick(Point pt, int widget, int click_count)
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{
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if (widget != SETTINGSEL_OPTIONSPANEL) return;
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uint btn = this->vscroll->GetScrolledRowFromWidget(pt.y, this, SETTINGSEL_OPTIONSPANEL, SETTINGTREE_TOP_OFFSET - 1);
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if (btn == INT_MAX) return;
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uint cur_row = 0;
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SettingEntry *pe = _settings_main_page.FindEntry(btn, &cur_row);
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if (pe == NULL) return; // Clicked below the last setting of the page
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int x = (_dynlang.text_dir == TD_RTL ? this->width - pt.x : pt.x) - SETTINGTREE_LEFT_OFFSET - (pe->level + 1) * LEVEL_WIDTH; // Shift x coordinate
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int x = (_current_text_dir == TD_RTL ? this->width - pt.x : pt.x) - SETTINGTREE_LEFT_OFFSET - (pe->level + 1) * LEVEL_WIDTH; // Shift x coordinate
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if (x < 0) return; // Clicked left of the entry
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if ((pe->flags & SEF_KIND_MASK) == SEF_SUBTREE_KIND) {
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pe->d.sub.folded = !pe->d.sub.folded; // Flip 'folded'-ness of the sub-page
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this->vscroll->SetCount(_settings_main_page.Length());
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this->SetDirty();
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return;
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}
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assert((pe->flags & SEF_KIND_MASK) == SEF_SETTING_KIND);
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const SettingDesc *sd = pe->d.entry.setting;
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/* return if action is only active in network, or only settable by server */
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if (!(sd->save.conv & SLF_NETWORK_NO) && _networking && !_network_server && !(sd->desc.flags & SGF_PER_COMPANY)) return;
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if ((sd->desc.flags & SGF_NETWORK_ONLY) && !_networking) return;
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if ((sd->desc.flags & SGF_NO_NETWORK) && _networking) return;
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const void *var = ResolveVariableAddress(settings_ptr, sd);
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int32 value = (int32)ReadValue(var, sd->save.conv);
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/* clicked on the icon on the left side. Either scroller or bool on/off */
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if (x < 21) {
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const SettingDescBase *sdb = &sd->desc;
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@@ -1610,49 +1610,49 @@ struct GameSettingsWindow : Window {
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return;
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}
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/* Increase or decrease the value and clamp it to extremes */
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if (x >= 10) {
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value += step;
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if (sdb->min < 0) {
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assert((int32)sdb->max >= 0);
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if (value > (int32)sdb->max) value = (int32)sdb->max;
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} else {
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if ((uint32)value > sdb->max) value = (int32)sdb->max;
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}
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if (value < sdb->min) value = sdb->min; // skip between "disabled" and minimum
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} else {
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value -= step;
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if (value < sdb->min) value = (sdb->flags & SGF_0ISDISABLED) ? 0 : sdb->min;
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}
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/* Set up scroller timeout for numeric values */
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if (value != oldvalue && !(sd->desc.flags & SGF_MULTISTRING)) {
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if (this->clicked_entry != NULL) { // Release previous buttons if any
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this->clicked_entry->SetButtons(0);
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}
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this->clicked_entry = pe;
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this->clicked_entry->SetButtons((x >= 10) != (_dynlang.text_dir == TD_RTL) ? SEF_RIGHT_DEPRESSED : SEF_LEFT_DEPRESSED);
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this->clicked_entry->SetButtons((x >= 10) != (_current_text_dir == TD_RTL) ? SEF_RIGHT_DEPRESSED : SEF_LEFT_DEPRESSED);
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this->flags4 |= WF_TIMEOUT_BEGIN;
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_left_button_clicked = false;
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}
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break;
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}
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default: NOT_REACHED();
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}
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if (value != oldvalue) {
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if ((sd->desc.flags & SGF_PER_COMPANY) != 0) {
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SetCompanySetting(pe->d.entry.index, value);
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} else {
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SetSettingValue(pe->d.entry.index, value);
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}
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this->SetDirty();
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}
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} else {
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/* only open editbox for types that its sensible for */
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if (sd->desc.cmd != SDT_BOOLX && !(sd->desc.flags & SGF_MULTISTRING)) {
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/* Show the correct currency-translated value */
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if (sd->desc.flags & SGF_CURRENCY) value *= _currency->rate;
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this->valuewindow_entry = pe;
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@@ -1732,49 +1732,49 @@ void ShowGameSettings()
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DeleteWindowById(WC_GAME_OPTIONS, 0);
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new GameSettingsWindow(&_settings_selection_desc);
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}
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/**
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* Draw [<][>] boxes.
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* @param x the x position to draw
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* @param y the y position to draw
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* @param button_colour the colour of the button
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* @param state 0 = none clicked, 1 = first clicked, 2 = second clicked
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* @param clickable_left is the left button clickable?
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* @param clickable_right is the right button clickable?
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*/
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void DrawArrowButtons(int x, int y, Colours button_colour, byte state, bool clickable_left, bool clickable_right)
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{
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int colour = _colour_gradient[button_colour][2];
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DrawFrameRect(x, y + 1, x + 9, y + 9, button_colour, (state == 1) ? FR_LOWERED : FR_NONE);
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DrawFrameRect(x + 10, y + 1, x + 19, y + 9, button_colour, (state == 2) ? FR_LOWERED : FR_NONE);
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DrawSprite(SPR_ARROW_LEFT, PAL_NONE, x + WD_IMGBTN_LEFT, y + WD_IMGBTN_TOP);
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DrawSprite(SPR_ARROW_RIGHT, PAL_NONE, x + WD_IMGBTN_LEFT + 10, y + WD_IMGBTN_TOP);
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/* Grey out the buttons that aren't clickable */
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bool rtl = _dynlang.text_dir == TD_RTL;
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bool rtl = _current_text_dir == TD_RTL;
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if (rtl ? !clickable_right : !clickable_left) {
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GfxFillRect(x + 1, y + 1, x + 1 + 8, y + 8, colour, FILLRECT_CHECKER);
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}
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if (rtl ? !clickable_left : !clickable_right) {
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GfxFillRect(x + 11, y + 1, x + 11 + 8, y + 8, colour, FILLRECT_CHECKER);
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}
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}
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/** Widget numbers of the custom currency window. */
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enum CustomCurrencyWidgets {
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CUSTCURR_RATE_DOWN,
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CUSTCURR_RATE_UP,
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CUSTCURR_RATE,
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CUSTCURR_SEPARATOR_EDIT,
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CUSTCURR_SEPARATOR,
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CUSTCURR_PREFIX_EDIT,
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CUSTCURR_PREFIX,
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CUSTCURR_SUFFIX_EDIT,
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CUSTCURR_SUFFIX,
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CUSTCURR_YEAR_DOWN,
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CUSTCURR_YEAR_UP,
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CUSTCURR_YEAR,
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CUSTCURR_PREVIEW,
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};
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