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@@ -630,20 +630,24 @@ struct PatchEntry {
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PatchEntry(const char *nm);
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PatchEntry(PatchPage *sub, StringID title);
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void Init(byte level, bool last_field);
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void SetButtons(byte new_val);
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uint Length() const;
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};
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/** Data structure describing one page of patches in the patch settings window. */
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struct PatchPage {
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PatchEntry *entries; ///< Array of patch entries of the page.
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byte num; ///< Number of entries on the page (statically filled).
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void Init(byte level = 0);
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uint Length() const;
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};
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/* == PatchEntry methods == */
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/**
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@@ -703,12 +707,26 @@ void PatchEntry::Init(byte level, bool l
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void PatchEntry::SetButtons(byte new_val)
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{
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assert((new_val & ~PEF_BUTTONS_MASK) == 0); // Should not touch any flags outside the buttons
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this->flags = (this->flags & ~PEF_BUTTONS_MASK) | new_val;
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}
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/** Return numbers of rows needed to display the entry */
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uint PatchEntry::Length() const
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{
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switch(this->flags & PEF_KIND_MASK) {
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case PEF_SETTING_KIND:
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return 1;
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case PEF_SUBTREE_KIND:
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if (this->d.sub.folded) return 1; // Only displaying the title
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return 1 + this->d.sub.page->Length(); // 1 extra row for the title
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default: NOT_REACHED();
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}
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}
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/* == PatchPage methods == */
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/**
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* Initialization of an entire setting page
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* @param level Nesting level of this page (internal variable, do not provide a value for it when calling)
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@@ -717,12 +735,22 @@ void PatchPage::Init(byte level)
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{
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for (uint field = 0; field < this->num; field++) {
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this->entries[field].Init(level, field + 1 == num);
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}
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}
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/** Return number of rows needed to display the whole page */
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uint PatchPage::Length() const
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{
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uint length = 0;
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for (uint field = 0; field < this->num; field++) {
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length += this->entries[field].Length();
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}
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return length;
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}
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static PatchEntry _patches_ui[] = {
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PatchEntry("gui.vehicle_speed"),
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PatchEntry("gui.status_long_date"),
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PatchEntry("gui.date_format_in_default_names"),
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PatchEntry("gui.show_finances"),
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@@ -906,13 +934,13 @@ struct PatchesSelectionWindow : Window {
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}
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this->page = 0;
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this->clicked_entry = NULL; // No numeric patch setting buttons are depressed
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this->vscroll.pos = 0;
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this->vscroll.cap = (this->widget[PATCHSEL_OPTIONSPANEL].bottom - this->widget[PATCHSEL_OPTIONSPANEL].top - 8) / SETTING_HEIGHT;
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SetVScrollCount(this, _patches_page[this->page].num);
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SetVScrollCount(this, _patches_page[this->page].Length());
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this->resize.step_height = SETTING_HEIGHT;
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this->resize.height = this->height;
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this->resize.step_width = 1;
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this->resize.width = this->width;
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@@ -927,13 +955,13 @@ struct PatchesSelectionWindow : Window {
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/* Set up selected category */
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this->DrawWidgets();
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int x = SETTINGTREE_LEFT_OFFSET;
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int y = SETTINGTREE_TOP_OFFSET;
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for (uint i = this->vscroll.pos; i != page->num && this->vscroll.pos + this->vscroll.cap - i > 0; i++) {
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for (uint i = this->vscroll.pos; i != page->Length() && this->vscroll.pos + this->vscroll.cap - i > 0; i++) {
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assert((page->entries[i].flags & PEF_KIND_MASK) == PEF_SETTING_KIND);
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const SettingDesc *sd = page->entries[i].d.entry.setting;
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int state = page->entries[i].flags & PEF_BUTTONS_MASK;
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DrawPatch(patches_ptr, sd, x, y, state);
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y += SETTING_HEIGHT;
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}
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@@ -995,13 +1023,13 @@ struct PatchesSelectionWindow : Window {
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byte btn = this->vscroll.pos + y / SETTING_HEIGHT; // Compute which setting is selected
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if (y % SETTING_HEIGHT > SETTING_HEIGHT - 2) return; // Clicked too low at the setting
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const PatchPage *page = &_patches_page[this->page];
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if (btn >= page->num) return; // Clicked below the last setting of the page
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if (btn >= page->Length()) return; // Clicked below the last setting of the page
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assert((page->entries[btn].flags & PEF_KIND_MASK) == PEF_SETTING_KIND);
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const SettingDesc *sd = page->entries[btn].d.entry.setting;
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/* return if action is only active in network, or only settable by server */
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if (!(sd->save.conv & SLF_NETWORK_NO) && _networking && !_network_server) return;
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@@ -1076,13 +1104,13 @@ struct PatchesSelectionWindow : Window {
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case PATCHSEL_INTERFACE: case PATCHSEL_CONSTRUCTION: case PATCHSEL_VEHICLES:
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case PATCHSEL_STATIONS: case PATCHSEL_ECONOMY: case PATCHSEL_COMPETITORS:
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this->RaiseWidget(this->page + PATCHSEL_INTERFACE);
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this->page = widget - PATCHSEL_INTERFACE;
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this->LowerWidget(this->page + PATCHSEL_INTERFACE);
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SetVScrollCount(this, _patches_page[this->page].num);
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SetVScrollCount(this, _patches_page[this->page].Length());
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DeleteWindowById(WC_QUERY_STRING, 0);
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this->SetDirty();
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break;
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}
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}
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@@ -1111,13 +1139,13 @@ struct PatchesSelectionWindow : Window {
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}
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}
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virtual void OnResize(Point new_size, Point delta)
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{
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this->vscroll.cap += delta.y / SETTING_HEIGHT;
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SetVScrollCount(this, _patches_page[this->page].num);
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SetVScrollCount(this, _patches_page[this->page].Length());
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}
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};
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GameSettings *PatchesSelectionWindow::patches_ptr = NULL;
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const int PatchesSelectionWindow::SETTINGTREE_LEFT_OFFSET = 5;
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const int PatchesSelectionWindow::SETTINGTREE_TOP_OFFSET = 47;
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