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@@ -1010,26 +1010,26 @@ struct SettingEntry {
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void SetButtons(byte new_val);
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uint Length() const;
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SettingEntry *FindEntry(uint row, uint *cur_row);
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uint GetMaxHelpHeight(int maxw);
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uint Draw(GameSettings *settings_ptr, int base_x, int base_y, int max_x, uint first_row, uint max_row, uint cur_row, uint parent_last);
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uint Draw(GameSettings *settings_ptr, int base_x, int base_y, int max_x, uint first_row, uint max_row, uint cur_row, uint parent_last, SettingEntry *selected);
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/**
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* Get the help text of a single setting.
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* @return The requested help text.
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*/
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inline StringID GetHelpText()
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{
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assert((this->flags & SEF_KIND_MASK) == SEF_SETTING_KIND);
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return this->d.entry.setting->desc.str_help;
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}
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private:
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void DrawSetting(GameSettings *settings_ptr, const SettingDesc *sd, int x, int y, int max_x, int state);
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void DrawSetting(GameSettings *settings_ptr, const SettingDesc *sd, int x, int y, int max_x, int state, bool highlight);
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};
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/** Data structure describing one page of settings in the settings window. */
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struct SettingsPage {
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SettingEntry *entries; ///< Array of setting entries of the page.
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byte num; ///< Number of entries on the page (statically filled).
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@@ -1038,13 +1038,13 @@ struct SettingsPage {
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void FoldAll();
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uint Length() const;
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SettingEntry *FindEntry(uint row, uint *cur_row) const;
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uint GetMaxHelpHeight(int maxw);
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uint Draw(GameSettings *settings_ptr, int base_x, int base_y, int max_x, uint first_row, uint max_row, uint cur_row = 0, uint parent_last = 0) const;
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uint Draw(GameSettings *settings_ptr, int base_x, int base_y, int max_x, uint first_row, uint max_row, SettingEntry *selected, uint cur_row = 0, uint parent_last = 0) const;
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};
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/* == SettingEntry methods == */
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/**
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@@ -1200,15 +1200,16 @@ uint SettingEntry::GetMaxHelpHeight(int
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* @param right Right-most x position to draw strings at.
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* @param base_y Upper-most position in window/panel to start drawing \a first_row
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* @param first_row First row number to draw
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* @param max_row Row-number to stop drawing (the row-number of the row below the last row to draw)
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* @param cur_row Current row number (internal variable)
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* @param parent_last Last-field booleans of parent page level (page level \e i sets bit \e i to 1 if it is its last field)
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* @param selected Selected entry by the user.
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* @return Row number of the next row to draw
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*/
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uint SettingEntry::Draw(GameSettings *settings_ptr, int left, int right, int base_y, uint first_row, uint max_row, uint cur_row, uint parent_last)
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uint SettingEntry::Draw(GameSettings *settings_ptr, int left, int right, int base_y, uint first_row, uint max_row, uint cur_row, uint parent_last, SettingEntry *selected)
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{
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if (cur_row >= max_row) return cur_row;
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bool rtl = _current_text_dir == TD_RTL;
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int offset = rtl ? -4 : 4;
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int level_width = rtl ? -LEVEL_WIDTH : LEVEL_WIDTH;
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@@ -1233,13 +1234,14 @@ uint SettingEntry::Draw(GameSettings *se
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x += level_width;
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}
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switch (this->flags & SEF_KIND_MASK) {
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case SEF_SETTING_KIND:
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if (cur_row >= first_row) {
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DrawSetting(settings_ptr, this->d.entry.setting, rtl ? left : x, rtl ? x : right, y, this->flags & SEF_BUTTONS_MASK);
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this->DrawSetting(settings_ptr, this->d.entry.setting, rtl ? left : x, rtl ? x : right, y, this->flags & SEF_BUTTONS_MASK,
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this == selected);
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}
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cur_row++;
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break;
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case SEF_SUBTREE_KIND:
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if (cur_row >= first_row) {
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DrawSprite((this->d.sub.folded ? SPR_CIRCLE_FOLDED : SPR_CIRCLE_UNFOLDED), PAL_NONE, rtl ? x - 8 : x, y + (SETTING_HEIGHT - 11) / 2);
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@@ -1249,13 +1251,13 @@ uint SettingEntry::Draw(GameSettings *se
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if (!this->d.sub.folded) {
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if (this->flags & SEF_LAST_FIELD) {
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assert(this->level < sizeof(parent_last));
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SetBit(parent_last, this->level); // Add own last-field state
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}
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cur_row = this->d.sub.page->Draw(settings_ptr, left, right, base_y, first_row, max_row, cur_row, parent_last);
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cur_row = this->d.sub.page->Draw(settings_ptr, left, right, base_y, first_row, max_row, selected, cur_row, parent_last);
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}
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break;
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default: NOT_REACHED();
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}
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return cur_row;
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}
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@@ -1278,14 +1280,15 @@ static const void *ResolveVariableAddres
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* @param settings_ptr Pointer to current values of all settings
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* @param sd Pointer to value description of setting to draw
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* @param left Left-most position in window/panel to start drawing
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* @param right Right-most position in window/panel to draw
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* @param y Upper-most position in window/panel to start drawing
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* @param state State of the left + right arrow buttons to draw for the setting
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* @param highlight Highlight entry.
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*/
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void SettingEntry::DrawSetting(GameSettings *settings_ptr, const SettingDesc *sd, int left, int right, int y, int state)
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void SettingEntry::DrawSetting(GameSettings *settings_ptr, const SettingDesc *sd, int left, int right, int y, int state, bool highlight)
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{
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const SettingDescBase *sdb = &sd->desc;
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const void *var = ResolveVariableAddress(settings_ptr, sd);
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bool editable = true;
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bool rtl = _current_text_dir == TD_RTL;
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@@ -1296,13 +1299,13 @@ void SettingEntry::DrawSetting(GameSetti
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/* We do not allow changes of some items when we are a client in a networkgame */
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if (!(sd->save.conv & SLF_NO_NETWORK_SYNC) && _networking && !_network_server && !(sdb->flags & SGF_PER_COMPANY)) editable = false;
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if ((sdb->flags & SGF_NETWORK_ONLY) && !_networking) editable = false;
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if ((sdb->flags & SGF_NO_NETWORK) && _networking) editable = false;
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SetDParam(0, STR_ORANGE_STRING1_LTBLUE);
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SetDParam(0, highlight ? STR_ORANGE_STRING1_WHITE : STR_ORANGE_STRING1_LTBLUE);
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if (sdb->cmd == SDT_BOOLX) {
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/* Draw checkbox for boolean-value either on/off */
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bool on = ReadValue(var, sd->save.conv) != 0;
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DrawBoolButton(buttons_left, button_y, on, editable);
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SetDParam(1, on ? STR_CONFIG_SETTING_ON : STR_CONFIG_SETTING_OFF);
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@@ -1320,13 +1323,13 @@ void SettingEntry::DrawSetting(GameSetti
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value = abs(value);
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} else {
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SetDParam(1, sdb->str_val + ((value == 0 && (sdb->flags & SGF_0ISDISABLED) != 0) ? 1 : 0));
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}
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SetDParam(2, value);
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}
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DrawString(text_left, text_right, y, sdb->str, TC_LIGHT_BLUE);
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DrawString(text_left, text_right, y, sdb->str, highlight ? TC_WHITE : TC_LIGHT_BLUE);
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}
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/* == SettingsPage methods == */
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/**
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@@ -1403,20 +1406,21 @@ uint SettingsPage::GetMaxHelpHeight(int
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* @param right Right-most position in window/panel to draw at
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* @param base_y Upper-most position in window/panel to start drawing of row number \a first_row
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* @param first_row Number of first row to draw
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* @param max_row Row-number to stop drawing (the row-number of the row below the last row to draw)
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* @param cur_row Current row number (internal variable)
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* @param parent_last Last-field booleans of parent page level (page level \e i sets bit \e i to 1 if it is its last field)
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* @param selected Selected entry by the user.
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* @return Row number of the next row to draw
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*/
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uint SettingsPage::Draw(GameSettings *settings_ptr, int left, int right, int base_y, uint first_row, uint max_row, uint cur_row, uint parent_last) const
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uint SettingsPage::Draw(GameSettings *settings_ptr, int left, int right, int base_y, uint first_row, uint max_row, SettingEntry *selected, uint cur_row, uint parent_last) const
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{
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if (cur_row >= max_row) return cur_row;
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for (uint i = 0; i < this->num; i++) {
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cur_row = this->entries[i].Draw(settings_ptr, left, right, base_y, first_row, max_row, cur_row, parent_last);
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cur_row = this->entries[i].Draw(settings_ptr, left, right, base_y, first_row, max_row, cur_row, parent_last, selected);
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if (cur_row >= max_row) {
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break;
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}
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}
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return cur_row;
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}
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@@ -1731,13 +1735,13 @@ struct GameSettingsWindow : Window {
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virtual void DrawWidget(const Rect &r, int widget) const
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{
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switch (widget) {
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case WID_GS_OPTIONSPANEL:
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_settings_main_page.Draw(settings_ptr, r.left + SETTINGTREE_LEFT_OFFSET, r.right - SETTINGTREE_RIGHT_OFFSET, r.top + SETTINGTREE_TOP_OFFSET,
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this->vscroll->GetPosition(), this->vscroll->GetPosition() + this->vscroll->GetCapacity());
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this->vscroll->GetPosition(), this->vscroll->GetPosition() + this->vscroll->GetCapacity(), this->last_clicked);
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break;
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case WID_GS_HELP_TEXT:
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if (this->last_clicked != NULL) {
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DrawStringMultiLine(r.left, r.right, r.top, r.bottom, this->last_clicked->GetHelpText(), TC_WHITE);
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}
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