File diff r9353:bc33456736f9 → r9354:358e967da2ca
src/settings_gui.cpp
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@@ -667,125 +667,125 @@ void ShowGameDifficulty()
 
}
 

	
 
static const char *_patches_ui[] = {
 
	"vehicle_speed",
 
	"status_long_date",
 
	"show_finances",
 
	"autoscroll",
 
	"reverse_scroll",
 
	"smooth_scroll",
 
	"errmsg_duration",
 
	"toolbar_pos",
 
	"measure_tooltip",
 
	"window_snap_radius",
 
	"population_in_label",
 
	"link_terraform_toolbar",
 
	"liveries",
 
	"prefer_teamchat",
 
	"gui.vehicle_speed",
 
	"gui.status_long_date",
 
	"gui.show_finances",
 
	"gui.autoscroll",
 
	"gui.reverse_scroll",
 
	"gui.smooth_scroll",
 
	"gui.errmsg_duration",
 
	"gui.toolbar_pos",
 
	"gui.measure_tooltip",
 
	"gui.window_snap_radius",
 
	"gui.population_in_label",
 
	"gui.link_terraform_toolbar",
 
	"gui.liveries",
 
	"gui.prefer_teamchat",
 
	/* While the horizontal scrollwheel scrolling is written as general code, only
 
	 *  the cocoa (OSX) driver generates input for it.
 
	 *  Since it's also able to completely disable the scrollwheel will we display it on all platforms anyway */
 
	"scrollwheel_scrolling",
 
	"scrollwheel_multiplier",
 
	"gui.scrollwheel_scrolling",
 
	"gui.scrollwheel_multiplier",
 
#ifdef __APPLE__
 
	/* We might need to emulate a right mouse button on mac */
 
	"right_mouse_btn_emulation",
 
	"gui.right_mouse_btn_emulation",
 
#endif
 
	"pause_on_newgame",
 
	"advanced_vehicle_list",
 
	"loading_indicators",
 
	"timetable_in_ticks",
 
	"default_rail_type",
 
	"always_build_infrastructure",
 
	"gui.pause_on_newgame",
 
	"gui.advanced_vehicle_list",
 
	"gui.loading_indicators",
 
	"gui.timetable_in_ticks",
 
	"gui.default_rail_type",
 
	"gui.always_build_infrastructure",
 
};
 

	
 
static const char *_patches_construction[] = {
 
	"build_on_slopes",
 
	"autoslope",
 
	"extra_dynamite",
 
	"longbridges",
 
	"signal_side",
 
	"always_small_airport",
 
	"enable_signal_gui",
 
	"drag_signals_density",
 
	"oil_refinery_limit",
 
	"semaphore_build_before",
 
	"construction.build_on_slopes",
 
	"construction.autoslope",
 
	"construction.extra_dynamite",
 
	"construction.longbridges",
 
	"construction.signal_side",
 
	"station.always_small_airport",
 
	"gui.enable_signal_gui",
 
	"gui.drag_signals_density",
 
	"game_creation.oil_refinery_limit",
 
	"gui.semaphore_build_before",
 
};
 

	
 
static const char *_patches_stations[] = {
 
	"join_stations",
 
	"improved_load",
 
	"selectgoods",
 
	"new_nonstop",
 
	"nonuniform_stations",
 
	"station_spread",
 
	"serviceathelipad",
 
	"modified_catchment",
 
	"gradual_loading",
 
	"road_stop_on_town_road",
 
	"adjacent_stations",
 
	"station_noise_level",
 
	"station.join_stations",
 
	"order.improved_load",
 
	"order.selectgoods",
 
	"gui.new_nonstop",
 
	"station.nonuniform_stations",
 
	"station.station_spread",
 
	"order.serviceathelipad",
 
	"station.modified_catchment",
 
	"order.gradual_loading",
 
	"construction.road_stop_on_town_road",
 
	"station.adjacent_stations",
 
	"economy.station_noise_level",
 
};
 

	
 
static const char *_patches_economy[] = {
 
	"inflation",
 
	"raw_industry_construction",
 
	"multiple_industry_per_town",
 
	"same_industry_close",
 
	"bribe",
 
	"exclusive_rights",
 
	"give_money",
 
	"colored_news_year",
 
	"ending_year",
 
	"smooth_economy",
 
	"allow_shares",
 
	"town_layout",
 
	"mod_road_rebuild",
 
	"town_growth_rate",
 
	"larger_towns",
 
	"initial_city_size",
 
	"economy.inflation",
 
	"construction.raw_industry_construction",
 
	"economy.multiple_industry_per_town",
 
	"economy.same_industry_close",
 
	"economy.bribe",
 
	"economy.exclusive_rights",
 
	"economy.give_money",
 
	"gui.colored_news_year",
 
	"gui.ending_year",
 
	"economy.smooth_economy",
 
	"economy.allow_shares",
 
	"economy.town_layout",
 
	"economy.mod_road_rebuild",
 
	"economy.town_growth_rate",
 
	"economy.larger_towns",
 
	"economy.initial_city_size",
 
};
 

	
 
static const char *_patches_ai[] = {
 
	"ainew_active",
 
	"ai_in_multiplayer",
 
	"ai_disable_veh_train",
 
	"ai_disable_veh_roadveh",
 
	"ai_disable_veh_aircraft",
 
	"ai_disable_veh_ship",
 
	"ai.ainew_active",
 
	"ai.ai_in_multiplayer",
 
	"ai.ai_disable_veh_train",
 
	"ai.ai_disable_veh_roadveh",
 
	"ai.ai_disable_veh_aircraft",
 
	"ai.ai_disable_veh_ship",
 
};
 

	
 
static const char *_patches_vehicles[] = {
 
	"realistic_acceleration",
 
	"forbid_90_deg",
 
	"mammoth_trains",
 
	"gotodepot",
 
	"roadveh_queue",
 
	"pathfinder_for_trains",
 
	"pathfinder_for_roadvehs",
 
	"pathfinder_for_ships",
 
	"train_income_warn",
 
	"order_review_system",
 
	"never_expire_vehicles",
 
	"lost_train_warn",
 
	"autorenew",
 
	"autorenew_months",
 
	"autorenew_money",
 
	"max_trains",
 
	"max_roadveh",
 
	"max_aircraft",
 
	"max_ships",
 
	"servint_ispercent",
 
	"servint_trains",
 
	"servint_roadveh",
 
	"servint_ships",
 
	"servint_aircraft",
 
	"no_servicing_if_no_breakdowns",
 
	"wagon_speed_limits",
 
	"disable_elrails",
 
	"freight_trains",
 
	"plane_speed",
 
	"timetabling",
 
	"dynamic_engines",
 
	"vehicle.realistic_acceleration",
 
	"pf.forbid_90_deg",
 
	"vehicle.mammoth_trains",
 
	"order.gotodepot",
 
	"pf.roadveh_queue",
 
	"pf.pathfinder_for_trains",
 
	"pf.pathfinder_for_roadvehs",
 
	"pf.pathfinder_for_ships",
 
	"gui.train_income_warn",
 
	"gui.order_review_system",
 
	"vehicle.never_expire_vehicles",
 
	"gui.lost_train_warn",
 
	"gui.autorenew",
 
	"gui.autorenew_months",
 
	"gui.autorenew_money",
 
	"vehicle.max_trains",
 
	"vehicle.max_roadveh",
 
	"vehicle.max_aircraft",
 
	"vehicle.max_ships",
 
	"vehicle.servint_ispercent",
 
	"vehicle.servint_trains",
 
	"vehicle.servint_roadveh",
 
	"vehicle.servint_ships",
 
	"vehicle.servint_aircraft",
 
	"order.no_servicing_if_no_breakdowns",
 
	"vehicle.wagon_speed_limits",
 
	"vehicle.disable_elrails",
 
	"vehicle.freight_trains",
 
	"vehicle.plane_speed",
 
	"order.timetabling",
 
	"vehicle.dynamic_engines",
 
};
 

	
 
struct PatchEntry {
 
@@ -822,7 +822,7 @@ enum PatchesSelectionWidgets {
 
};
 

	
 
struct PatchesSelectionWindow : Window {
 
	static Patches *patches_ptr;
 
	static Settings *patches_ptr;
 
	static int patches_max;
 

	
 
	int page;
 
@@ -833,7 +833,7 @@ struct PatchesSelectionWindow : Window {
 
	{
 
		static bool first_time = true;
 

	
 
		patches_ptr = (_game_mode == GM_MENU) ? &_patches_newgame : &_patches;
 
		patches_ptr = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings;
 

	
 
		/* Build up the dynamic settings-array only once per OpenTTD session */
 
		if (first_time) {
 
@@ -1045,7 +1045,7 @@ struct PatchesSelectionWindow : Window {
 
	}
 
};
 

	
 
Patches *PatchesSelectionWindow::patches_ptr = NULL;
 
Settings *PatchesSelectionWindow::patches_ptr = NULL;
 
int PatchesSelectionWindow::patches_max = 0;
 

	
 
static const Widget _patches_selection_widgets[] = {